
Show Notes
A deep dive into how WidgetKit and SwiftUI’s serialization mechanism works under the hood, why John removed the ads from the Swift by Sundell website, and the discontinuation of the last iPod model.
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John and Rambo discuss various ways of implementing logging, telemetry, and analytics within a project, and how to decide when and how to bring in a third party dependency.
John and Rambo revisit the topic of closures and how their use has evolved since Objective-C’s blocks, and then go on a behind-the-scenes deep dive into AirBuddy 3.
John and Rambo discuss the pros and cons of using AI assistants and agents in the context of open source, as well as how unit testing has evolved on Apple’s platforms during the last few years, with the introduction of tools such as Swift Testing.
John and Rambo discuss some of the new APIs and technologies introduced at WWDC26, including new Swift features, and changes to frameworks like AppKit and FoundationModels. Also, the state of Swift 6, and WWDC video watching strategies.
John builds a cross-platform UI framework in Rust, and Rambo uses the macOS virtualization system to create a virtual iPhone.