
Show Notes
Gen Con show notes On my recent trip to Gen-Con, had the pleasure of meeting and demoing a great game hitting the inter webs next year. Hear all the skinny right here in this episode. Flyos Games (http://www.flyosgames.com)
Chapters (http://www.vampirethemasquerade-chapters.com)
Paradox interactive (https://www.paradoxplaza.com)
More from Podcast by Night
Here is the long promised interview with Chuck, a great player from the LARP game that Jenn and I ran years ago, he was the head storyteller that took over that game after Jenn and I stepped down. I hope you find his experience and insights entertaining as well as thought-provoking.
"We are told to remember the idea, not the man because a man can fail. He can be caught, he can be killed and forgotten, but 400 years later, an idea can still change the world." - V for Vendetta
"We are told to remember the idea, not the man, because a man can fail. He can be caught, he can be killed and forgotten, but 400 years later, an idea can still change the world." - V for Vendetta
The one you've been waiting for, THAUM! and other bits... "Strange, mysterious, dark, dangerous, the Tremere are the black sheep even among the damned. A clan of mages holding occult knowledge, the Tremere are upstarts in the Kindred community who have rapidly made a place for themselves in the halls of power..."
Now that you know a little about the history of the Great Clan Tremere! Here is a look at the Code of Clan Tremere. Also a bit on their legal practices, embrace rites, and chantries. "Strange, mysterious, dark, dangerous, the Tremere are the black sheep even among the damned. A clan of mages holding occult knowledge, the Tremere are upstarts in the Kindred community who have rapidly made a place for themselves in the halls of power..." Code of Tremere: https://whitewolf.fandom.com/wiki/Tremere_Code Houses and Secret Societies: https://whitewolf.fandom.com/wiki/Tremere_(VTM) Clanbook Tremere: https://www.drivethrurpg.com/m/product/90