Retro Titans - the giants of retro and indie gaming in conversation

From Llamas to Light Synths: Jeff Minter and Heart of Neon with Paul Docherty

Retro Titans - the giants of retro and indie gaming in conversation

Show Notes

In this episode of Retro Titans, we dive into the colourful world of one of gaming's most original creators: Jeff Minter. Joining us is filmmaker and C64 pixel artist Paul Docherty, whose new documentary Heart of Neon chronicles Minter's remarkable four-decade journey from the VIC-20 era to becoming one of the industry's most fiercely independent creative voices. Paul's own story is deeply intertwined with gaming history. Known to many as "Doc" from the Commodore 64 scene, he created iconic loading screens for classics such as The Last Ninja, Druid II and Flying Shark before embarking on a successful career in documentary filmmaking. Now, he's brought those two passions together in a labour of love that celebrates the games, artistry and philosophy of Llamasoft founder Jeff Minter. Together, we explore the making of Heart of Neon, the challenges of documenting a gaming icon, and why Minter's unique blend of arcade action, psychedelia and artistic expression continues to resonate with players today. In this episode, we cover: 1️⃣ The making of Heart of Neon How Paul Docherty went from Commodore 64 pixel artist to documentary filmmaker, and why Jeff Minter became the subject of his most ambitious project. 2️⃣ Jeff Minter's extraordinary legacy From Gridrunner and Llamatron to Space Giraffe and beyond, we discuss the games, ideas and innovations that shaped a four-decade career. 3️⃣ Video games as art Why Minter's work challenges conventional ideas about game design and continues to inspire developers, artists and creators. 4️⃣ The golden age of home computing Paul reflects on the Commodore 64 era, the UK games industry of the 1980s, and the creative opportunities that helped launch his career. 5️⃣ Preserving gaming history The role documentaries play in capturing the stories behind the games, people and movements that shaped retro gaming culture. Whether you're a lifelong Llamasoft fan, a lover of retro gaming history, or simply curious about one of the medium's most distinctive creative minds, this is a fascinating conversation about imagination, technology and the enduring power of independent game development. 🔗 Guest links Heart of Neon documentary Paul Docherty Llamasoft 🎙️ Credits Retro Titans is sponsored by Thalamus Digital Publishing Produced by Rocket Media, with voiceover from Mark Silk Music: "8 Bit Skyway" © Piotr Pacyna Used under licence from shockwave-sound.com

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Oct 18, 2026

In this episode of Retro Titans, Phil is joined by Chris Green, co-founder of the UK Amstrad Group and co-founder and chair of the Kickstart Amiga Group, for a long-overdue celebration of the Amstrad CPC. Chris recalls buying a CPC 464 at launch in 1984, learning to program with Locomotive BASIC and writing for Amstrad Action. He also explains why the Amstrad became the overlooked sibling of the British 8-bit computer scene, despite selling millions of machines and offering impressive hardware, software and build quality. We explore the community keeping the CPC alive today, from user-group meetings and new games to Wi-Fi expansions, modern storage and some extremely rare hardware. In this episode, we explore: 1️⃣ Growing up with the Amstrad CPC From buying a CPC 464 with a green-screen monitor to discovering Amsoft, Mastertronic, Dizzy, Gryzor and RoboCop. 2️⃣ Why the Amstrad gets overlooked How its late arrival and Amstrad's "cheap and cheerful" reputation affected the way the CPC was perceived alongside the ZX Spectrum and Commodore 64. 3️⃣ Keeping 40-year-old computers alive What happens at UK Amstrad Group meetings, and how enthusiasts are adding Wi-Fi, modern storage and other upgrades to their machines. 4️⃣ Collecting rare Amstrad hardware Chris introduces the elusive CPC 664, the Spanish CPC 472, the GX4000 and the prototype machine known as Arnold. 5️⃣ Old hardware for a modern audience Why recreated computers, FPGA systems and mini consoles can provide a route back into retro computing, and whether the time has come for an Amstrad CPC Mini. 🔗 Guest links UK Amstrad Group: ukag.org.uk 🎙️ Credits Sponsored by Thalamus Digital Publishing, publisher of indie and retro games. Production: Rocket Media Voiceover: Mark Silk Music: "8 Bit Skyway" © Piotr Pacyna

Oct 4, 2026

This episode is a bit different from the norm, in that Phil recorded it live on location at the inaugural Evercade Community and Creator Day, held in London on 10th September 2026. This was the first time Blaze invited creators and fans together to play with devices and discuss the wonderful world of retro gaming on Evercade. This episode is based on quick vox-pop interviews with Blaze's head of communications, Sean Cleaver, and head of marketing, Ben Grunbaum, plus Evercade Gaming Club's Matt Upton, Retro Asylum's Jim Middleton and, of course, Crazy Burger. Just to flag, the sound levels on this episode are a bit variable, especially during Crazy Burger's section, but I hope you agree it's well worth a listen. As always, our thanks go to our sponsors, Thalamus Digital. This one wasn't edited by Rocket Media, as I'm sure you'll guess within about one minute!

Sep 20, 2026

Rocketship Park co-owner and game developer Shane McCafferty returns to Retro Titans to discuss his latest work for the Game Boy and Game Boy Color, including Hero GP, Roguecraft GB and WOLF. Shane explains how burnout led him back to game development through PICO-8 and the Game Boy, and why working within the limitations of Nintendo's handheld has proved so creatively rewarding. We also explore his growing connection with Evercade, the challenge of recreating Roguecraft for different hardware, and the technical tricks behind bringing a Wolfenstein-inspired first-person game to the Game Boy Color. In this episode, we explore: 1️⃣ Rediscovering game development How PICO-8, an Analogue Pocket and a love of the Game Boy helped Shane recover from creative burnout. 2️⃣ Hero GP comes to Evercade Shane reacts to seeing his racing game appear as an Evercade Game of the Month and looks forward to its physical release on Indie Heroes Collection 5. 3️⃣ Bringing Roguecraft to Game Boy Color How Shane rebuilt the Amiga game in C, redrew its artwork and preserved the distinctive feel of the original. 4️⃣ Making WOLF work on Game Boy The raycasting techniques, hardware limitations and design decisions behind Shane's tense Wolfenstein-inspired FPS. 5️⃣ From Cave Dave to ZERO A physical release for Cave Dave, the evolution of the Starseed series and Shane's attempt to create an F-Zero-style racer for Game Boy Color. Plus, Shane takes on our Games of Your Life, with choices including Tetris, Sensible Soccer, Spelunky and What Remains of Edith Finch. If you enjoyed this interview, check out episode 8 of season 2 to hear Shane's first intereview. 🔗 Guest links Shane McCafferty on X: x.com/EGVroom Rocketship Park games: rocketshippark.itch.io 🎙️ Credits Sponsored by Thalamus Digital Publishing, publisher of indie and retro games. Production: Rocket Media Voiceover: Mark Silk Music: "8 Bit Skyway" © Piotr Pacyna

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In this episode of Retro Titans, Crazy Burger returns for another Q&A, as we take turns asking each other questions about Evercade, retro gaming and the games and hardware we love. In this episode, we explore: 1️⃣ Our Evercade holiday picks Which carts deserve a place in the suitcase, and what makes a great game for playing on the move? 2️⃣ The future of Evercade We discuss new hardware, dual thumbsticks, native games and where the platform could go next. 3️⃣ Neo Geo, Banjo-Kazooie and gaming favourites Some of the games, franchises and systems we'd love to see more of. 4️⃣ Growing the retro gaming audience We talk marketing, retail and how retro gaming companies can reach beyond their existing communities. 5️⃣ Creating retro gaming content Crazy Burger shares his perspective on YouTube, the retro community and making content around the games and hardware we love. 🔗 Guest links Crazy Burger on YouTube https://www.youtube.com/@CrazyBurger 🎙️ Credits Sponsored by Thalamus Digital Publishing, publisher of indie and retro games. Production: Rocket Media Voiceover: Mark Silk Music: "8 Bit Skyway" © Piotr Pacyna

Aug 23, 2026

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