
Show Notes
In Episode 60, we review Carnegie designed by Xavier Georges and published by Quined Games. But, first! We chat about what is bringing us joy: Let’s Go! To France, Dragonarium, Zombie Princess x2, Hanami, The Old King’s Crown, and Senet Magazine. Carnegie is inspired by the writings of Andrew Carnegie, an industrialist and philanthropist. Xavier Georges, the designer, acknowledges the complicated and controversial realities of Carnegie’s life and work and has been clear this game focuses on the positive aspects of Carnegie’s life. Evoking this, players work to build up their businesses in order to donate their fortunes to invest in projects connected to education, human rights, welfare, and health. In this game, money is necessary to hire additional employees, produce goods, invest in transport technology, and build transport chains across the United States, but it is critical to continually make donations throughout the game as opportunities are limited and it is the primary way to gain victory points. Although this game is very thematic, the mechanics and related decision spaces draw you in for a very enjoyable play. Get to know us @ https://lnk.bio/BoardGameHomies
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In episode 67, we’ve finally done it: we played Dune Imperium - Uprising with 6 players. We provide an overview of the changes and dive into our experience playing with the 6 player rules. But, first! We chat about what is bringing us joy: Paul Dennen Naishi Lacuna Episode 22 Joy Games Falling
In Episode 66, we chat about what’s on the table with a focus on mostly small box games. This episode has a mix of smaller and lighter games that we are unlikely to review on the pod; it’s basically an extended joy game episode!
In Episode 65, we review Clans of Caledonia and its recent and only expansion, Clans of Caledonia: Industria. But, first! We chat about what is bringing us joy: Cascadia: Alpine Lakes, ASHES: Blackout Protocol, and The White Castle: Bōeki. Clans of Caledonia, published by Karma Games, is perhaps a perfect game. A mid-to-heavy game with a variable economic market, thematic mechanics and gameplay (including distilling whiskey!), and delightful thinking space. Over the course of five rounds, players take turns and pass once they have run out of money and options. All players produce basic resources and have the opportunity to refine their goods using any bakeries, distilleries, or cheese dairies they have built. Players then receive victory points based on the scoring tile of the current round, and then the cycle begins again. Clans of Caledonia: Industria adds more of what we already love (contracts, clans, shipping tiles, round goals, and map tiles), thoughtful mini expansions (market dice, farmer’s markets, additional end game scoring tiles, and contract refill board), and the largest module of them all: the train map with delivery bonuses to explore throughout the game and milestones to strive for and achieve before your opponents.
In Episode 64, we review Container published by Allplay. But, first! We chat about what is bringing us joy…and anti-joy: Haggis, Marrakesh, Trajan, and Sausage Sizzle! Container is a closed economy game for 3-5 players: build factories to produce and store containers while building warehouses to store and sell containers. The catch? You can’t sell your own containers, and everyone sets their own prices. A fairly simple game with complexity created by the individuals sitting around the table. How cheap are your friends? Can you find a way to capitalize on Reed’s big payout? Will you let Angela play and win using the same strategy from the last game? How many loans are you willing to take??? Do we like making our own market? The group may be divided, but they all agree on primarily only purchasing from Becky’s warehouses. 💅
In Episode 63, we review Recall published by Pegasus Spiele. But, first! We chat about what is bringing us joy: Hanami, Tiny Mountain Goats, playing games at Reed’s house, and Lord of the Rings: The Fellowship of the Ring - Trick-taking Game.