
#210 - Quentin Cobb Interview On Uncharted 4, The Last Of Us, Naughty Dog, Ironroot Games
Kiwi TalkzShow Notes
Quentin Cobb is the CEO and Co-Founder of Ironroot Games, he was previously a designer at Naughty Dog on Uncharted 4 & The Last Of Us and did a 5 year stint at Zenimax before on a cancelled project he was laid off. #uncharted4 #uncharted #thelastofus SOCIALS TWITTER - @QTrainCobb INSTAGRAM @qtrain.cobb/ @I IronrootGames https://ironrootgames.com/
TIMESTAMPS 00:00 - Intro 00:30 - Why Quentin Cobb Loves Wutang Clan 01:37 - Crunch On Uncharted 4 04:02 - Working On Lost Legacy 04:40 - Why Quentin Left Naughty Dog 06:07 - Was It Harder To Salvage Uncharted 4 Rather Than Creating A New Game 07:36 - Quentin Worked On Chapter 8 In Uncharted 4 09:00 - Puzzle Sequences Were Difficult In Uncharted 4/Bruce Straley 10:35 - Difficulty Of Making Puzzles 11:50 - Shifting Mindset From Single Player To Multiplayer 13:39 - Why The Last Of Us Was A Life Changing Experience/Working With Bruce Straley 19:30 - Sony Executives Didn’t Believe The Last Of Us Would Succeed 20:30 - Naughty Dog Was Shocked How Well The Last Of Us Was Received 22:30 - Overcoming The Trauma Of Project Blackbird Being Cancelled 27:00 - Indie Dev Community Are Kind & Supportive 28:01 - Ironroot Games New Action-Adventure Project 29:40 - Naughty Dog Teams Were Well Connected/Small Team Sizes 32:00 - AAA Is All About Trends As Opposed To Making Games With A Heart 34:00 - Creating A Unique Game Can Be Tricky 36:30 - Advice From Bruce Straley/Pacing In Games 40:17 - Microsoft Pulled Funding For Bruce Straley’s Indie Game 41:40 - How Devs Try To Get In Front Of Layoffs/AAA Industry Isn’t Stable 43:04 - Naughty Dog Layoffs/No One Is Safe 44:00 - Last Of Us Part II/Quentin Is Glad He Didnt Work On It 45:39 - Working On Last Of Us Part 1 Was Nostalgic 46:30 - Intergalactic/Meeting His Old Naughty Dog Colleagues 48:05 - Quentin Didnt Work Much With Amy & Neil 48:58 - Q+A - Why Was India Chosen For Lost Legacy 50:17 - Is It Easier To Make A Story First Or Design Mechanics First 51:30 - Q+A - How To Get A Design Job At Naughty Dog 54:30 - A Portfolio Is More Important Than A Degree 57:19 - Q+A - What New Things Were Possible Going From PS3 To PS4 For Uncharted 58:55 - Diminishing Returns With The Next Hardware 1:00:30 - Padding In Open World Games 1:03:05 - Where To Follow Ironroot Games & Quentin
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