
Show Notes
We play Final Fantasy X to completion. Along the way, we discuss the importance of a grueling dungeon to the theme of hope and sorrow, the shocking fate of Zanarkand, and how Final Fantasy X does or does not change what it means to be a Final Fantasy game.
More from The Book of Mudora
We play Final Fantasy XIII Chapters 1 through 3. For the first time, Crystal has played the whole game but Cameron and Monica haven’t.
We answer an email about The After Years, as well as emails sent from June 2026 to August 2026, discussing both Zelda and Final Fantasy! Some topics include Faris’ best design, the portrayal of revolutions in fiction, and games that just have too much content.
We play the final episode of Final Fantasy IV: The After Years. Despite our struggles with this game, in part due to an aggressive play schedule, The After Years is a worthwhile entry in the series that does some interesting things with the episodic format.
We play Final Fantasy IV: The After Years, the episodically-released sequel to Final Fantasy IV. This week's episodes are, in order, Palom's Tale, Edge's Tale, Porom's Tale, Edward's Tale, and The Lunarians' Tale. The After Years reveals itself to be an uneven but not meritless experience that values slow character development over fast-paced drama.
We play Final Fantasy IV: The After Years, the episodically-released sequel to Final Fantasy IV. This week's episodes are, in order, Ceodore's Tale, Kain's Tale, Rydia's Tale, and Yang's Tale. The After Years is often tedious to play compared to the relatively propulsive Final Fantasy IV, but it's still an interesting experiment in the contemporary trend of episodic gaming.