
Show Notes
The group visits Miss Lindley’s strange workshop and receives a potion to enter the Spirit Realm—on the condition they return with a red bell spirit or something lost. After racing to the Gale Fields and crossing over, they arrive in Uluwa, a twilight market of spirits and strange architecture. While searching for Basha, Beebee and Maki are trapped by a spider spirit, leading to a painful trade. With new allies and floating spirit fish, the group begins their ascent toward the shrine station—and whatever truth awaits at the top.
Led by GM Maia
More from Obojima Origins: An Actual Play Podcast
After 27 sessions of exploring the island of Obojima, the Nimble Voyagers crew gathers for a final talkback session. This journey began in March of 2025 and concludes at the start of 2026, marking nearly a year of collaborative storytelling. We reflect on the transition from the children's arc to the adult arc, discussing how their characters evolved over the years, as well as the narrative weight of the choices made along the way. While the current chapter is closed, the players discuss what might bring the gang back together. Potential future stories include a short city-based mystery in Yatamon or a shorter arc exploring the snow capped mountains the party never reached. Led by GM Maia
The crew dives into the lightless depths for a final confrontation with the source of the island's rot. Bonds are tested and old debts are settled as the party fights to cleanse the corruption once and for all. Tune in for the emotional campaign finale to see how the journey ends for our four heroes.
In this penultimate session, the party tracks down the mysterious Crowsworn Coven in a desperate search for a way to stop the spreading Corruption. However, the witches' help doesn't come for free, and one member of the group must agree to a steep price to secure the knowledge they need.
The heroes confront the high cost of their previous decisions as an elder's mind is completely wiped, leaving them with a difficult choice about the use of forbidden power.
With guidance from Captain Clintock, the party seeks out the “Heart of the Island” to combat the corruption. They arrive at Roa Kala, a Dara village, and learn more from elder Audok. Led by GM Maia