Kids Media Club Podcast

Indie Animation Rising: YouTube's New Wave Report, Tiny Chef's Hustle, and Strawberry Vampire's Kickstarter — with Emily Brundige

Kids Media Club Podcast

Show Notes

Episode Summary: Jo is away in Lisbon for this episode, leaving Andy and Emily Horgan to kick things off with a discussion about a timely YouTube Culture and Trends report — Animation's New Wave: How Independent Online Animators Are Reshaping the Entertainment Industry — before bringing in a guest who feels almost like the report's cover star: indie animator and creator Emily Brundige of Strawberry Vampire. The episode opens with Andy and Emily Horgan picking apart the YouTube report, which surveyed 614 animation fans aged 14 to 24 and found that the majority prefer watching indie animated series on YouTube over major studio output, and that over half watch animation content in languages other than their own. Emily Horgan is candid about the report's limitations — the sample size is modest, and the framing is clearly designed to serve YouTube's own commercial interests — but argues that the very fact YouTube has invested in packaging and publishing this data is itself meaningful. It signals that independent animation on the platform is something YouTube is actively trying to cultivate, not just observe. The Amazing Digital Circus is cited as the headline proof of concept. The discussion quickly turns to two creators who are living the indie animation reality right now. Tiny Chef — the beloved stop-motion show that started as an indie project, got picked up by Nickelodeon, and was then cancelled in the fallout from the Paramount/Skydance gridlock — is highlighted as an instructive case study in building an ecosystem around a show. The viral cancellation clip that made it onto Good Morning America was the moment, but what mattered as much as the moment was the infrastructure already in place: the Instagram following, the merch website, the email list, the Fwiend Club membership community. Brand partnerships with Greggs and IKEA have since followed — a smart alignment of the chef IP with food and home brands — though Emily Horgan raises the very real challenge of knowing how to value those deals when you have no background in commercial negotiations and your back is against the wall. The second half of the episode brings in Emily Brundige directly, joining from Little Toughy Studio for a check-in on Strawberry Vampire. When the pilot animatic launched last Halloween on a channel with just 2,000 subscribers, it got 60,000 views in 48 hours and has since passed 200,000. A passionate fandom has formed around a show that, at this point, consists of an animatic and a handful of shorts. Now, with a second Kickstarter running — this time with a larger goal so she can actually pay her collaborators properly — she's at 79% funded with six days to go. She describes the campaign as a tight basketball match she's still watching closely, but the response has already validated the core question she was testing: whether fans who love the IP would put their hand in their pocket to make more of it. Emily Brundige is refreshingly open about the reality of being a one-person studio and one-person marketing operation simultaneously. The Substack she launched after her first appearance on the podcast now has over 1,000 readers, feeding back into her YouTube channel and building genuine two-way momentum. The Kickstarter rewards are thoughtfully designed — plushie keychains, pins, stickers, custom painted resin figures by animation industry heavyweights including Penn Ward, Patrick McHale, Lauren Faust, and Jorge Gutierrez — and she's offered ten backers the chance to appear as background characters in the animatic, a clever fandom participation play. The episode ends with Andy and Emily Horgan pledging $150 to get the Kids Media Club podcast a thank you in the credits. Running through the whole conversation is a broader point about what quality means in independent animation. Both Emilys and Andy observe that audiences — particularly the 14-to-24 demographic YouTube is courting — are perfectly happy watching animatics if the characters and story reson

More from Kids Media Club Podcast

Oct 22, 2026

Emma Witkowski, VP of Media Solutions at WildBrain, returns to the podcast for a conversation that started as a LinkedIn exchange between her and Jo about trust in kids media and grew into something worth doing properly on the podcast. The central argument is one that feels obvious once it’s stated but is surprisingly underserved in the industry conversation: reach and trust are not the same thing. Just because a platform can put content in front of millions of kids doesn’t mean it has earned the relationship that makes that content — and the advertising around it — actually land. Emma breaks trust down into three layers: parental confidence in the environment, children’s familiarity with characters and creators, and advertiser confidence in brand-safe context. All three are needed, and none of them is guaranteed by scale alone. The conversation covers co-viewing as the most undervalued audience segment in advertising right now, Gen Alpha’s role as household CMO and their inbuilt spam filter for inauthentic brand behaviour, the case for branded content over programmatic placement, and why joy should be a KPI not just a creative nice-to-have. Emma’s closing line is the one worth sitting with: stop asking whether kids audiences are worth investing in and start building the right ways to invest in them — because the long-term sustainability of kids content is genuinely at risk.

Oct 15, 2026

A live recording from MIP Junior in Cannes, with Andy, Emily and Jo grabbing Jon Mason, founder of Jollywise and creator of Stan and Gran, for a conversation that cuts against the grain of most MIP conversations. Instead of talking about how to get a show made, Jon is asking whether the show is the right format at all — and whether the industry is measuring the wrong things entirely. The provocation at the heart of the discussion is a LinkedIn article Jon wrote questioning whether dwell time and views are sufficient metrics for kids content, at a moment when a World Economic Forum white paper on AI and children is asking the same question from a policy direction. Jon’s argument is that the industry has allowed data that is easy to collect — clicks, completion rates, engagement — to become the only data that matters, when what actually counts is what a child does after the content ends. Whether they go outside, ask a question, make something, explore. That’s much harder to measure, but arguably much more important. Bluey, he notes, are starting to think about exactly this. The conversation ranges across screen-free AI products (Mallow, Freckle, Yoto), the gap between the ed-tech world and the kids IP world that MIP could usefully bridge, the risk of AI companions that are permanently available and relentlessly sycophantic, and Jon’s core creative mission with Stan and Gran: getting kids outside. His closing challenge to the room is a good one — does your IP have to be a TV show? And if the answer is yes, are you absolutely sure?

Oct 8, 2026

This pre-MIP Junior sponsored episode brings Nicolas Eglau, Managing Director of EMEA, APAC and Global Distribution at Moonbug Entertainment, into conversation with Andy, Emily, and Jo. The timing is deliberate — Moonbug has a lot to talk about heading into Cannes. Nicolas traces the logic of what he calls Moonbug's reverse distribution model: where traditional studios start with premium pay TV and work their way down to YouTube, Moonbug started on YouTube and has worked its way up — through premium streamers, linear channels in 100-plus markets, consumer products, gaming, live events, and now, with the Cocomelon movie landing in February, theatrical. Owning all of their IP outright is what makes the model work; it means no permissions to seek, no rights to negotiate, and the ability to move from idea to execution in months rather than years. The linear channel launch in the Philippines took five months from concept to air. Emmy's Wonder Wardrobe — a live action Little Angel spin-off built around a character the audience was already asking for — went from data insight to Disney and Netflix in similarly short order. The newest announcement is Big Feelings, a music company Moonbug has built to open up its distribution and monetisation infrastructure to third-party artists and creators — with Snoop Dogg and Doggyland among the first partners. It's a bet that what Moonbug has built for its own music-led IP can be valuable to others who have the talent but not the network. The episode closes on the Cocomelon movie, which Nicolas describes as the climax of everything the model has been building toward — and on which he is, emphatically, not scared.

Oct 7, 2026

A bonus mini episode from Jo, recorded at the Young Horizons Film Festival in Warsaw — a relatively small but well-curated industry event that she reports punching above its weight. Two conversations captured at cocktail hour, both worth hearing. First, David Kleeman on why "a good story well told" is no longer enough as a creative ambition. His argument is that kids engage with stories through three fundamental need states — wanting to be involved, wanting to explore freely, and wanting to be part of a community — and that the industry keeps accidentally frustrating all three through IP protectionism, algorithmic curation, and age-gating from social spaces. His closing point is sharp: start with a core, let the audience tell you where they want to go next, and don't try to build everywhere at once. Then Janine Weigold former Netflix executive now consulting across the industry, on the funding gap that nobody has solved: the space between an early idea and a full commission, where animation in particular keeps falling through the cracks. Her argument is that broadcasters, ad sales teams, and private companies with audience reach could function as incubators — offering channels, expertise, and promotional muscle to help creators find proof of concept before the big platforms come looking. The conversation ends on data sharing, where Janine is unambiguous: platforms hoarding engagement data isn't just bad for the industry, it's preventing the discovery of the next SpongeBob.

Oct 1, 2026

Jo is absent again, so Andy and Emily have a two-topic episode: first, the announcement of the Business of Children's Media Summit, taking place November 12th in Dublin; then a deep dive into Jeffrey Katzenberg's viral essay on AI and the future of animation. Dennis Crushall from Precisify joins briefly to help launch the summit, which Emily has been quietly building for months in partnership with Cultural and Creative Industries Skillnet. Taking place at the Alex Hotel in Dublin, the day-long event is focused on going direct to audience — YouTube, gaming, consumer products, and franchise strategy — and features keynote speaker Erica Quinn, Director of Kids and Family Consumer Insights at Disney, alongside BBC Children's and Education's Anna Taganov. Tickets are €75 via Eventbrite, and there will be a live podcast recording on the day. Emily has also promised a pint of Guinness to every international attendee, a commitment Andy intends to make very expensive. The second half is a sharp dissection of Katzenberg's 2,000-word Twitter essay positioning AI as the next Toy Story moment for Hollywood — expansive rather than destructive, with tech providing the tools and Hollywood providing the soul. Andy's most interesting observation is around the John Philip Sousa parallel Katzenberg draws: the real fight may not be about the technology at all, but about copyright compensation — and studios sitting on vast IP libraries, including the newly merged Paramount-Warner entity, could stand to benefit significantly if the law catches up. The episode closes on a fittingly ironic note: someone ran the essay through an AI checker and it came back 60% AI-generated. 🎟️ Get your tickets for the Business of Children's Media Summit: https://www.eventbrite.ie/e/the-business-of-childrens-media-summit-tickets-1998215489319 📊 Explore Precisify's research and reports: https://www.precisify.com/reports-and-playbooks

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