
Show Notes
In our Warhammer Old World Lore deep dive episode 78, we continue exploring the violent and bizarre history of the Ogre Kingdoms, beginning with the fiery cult of the Fire Mouth volcano and the terrifying trials that create the rare Firebelly priests—Ogres who survive drinking molten lava and emerge as wandering prophets of flame. From there, the story follows centuries of brutal clashes across the Dark Lands, including wars with Chaos Dwarfs, Skaven infestations, and legendary battles that shaped Ogre culture. We also uncover surprising connections between Ogres and Halflings, two races believed to share ancient origins and an unusual natural affinity that often sees Halflings serving as cooks for Ogre mercenary bands. The episode traces how Ogres spread across the Old World as feared but valuable mercenaries—from fighting alongside Sigmar to helping defeat Greenskin hordes—while their chaotic influence appears everywhere from fallen Dwarf holds to gladiatorial arenas and even distant expeditions to Lustria, proving that wherever there is gold, battle, or food, the Ogres are never far behind. Show Images Chat with us on Discord Patreon Merchandise Quartermaster Listen Ad-Free Theme Music
More from Laying Down The Lore: Old World
In our Warhammer Old World lore dive episode 95, we explore the Spawning Pools and Sacred Spawnings of the Lizardmen, revealing how the mysterious creations of the Old Ones shape every aspect of their civilisation. Rather than being born, Lizardmen emerge fully formed from ancient sacred pools, their species, instincts and purpose already determined, with entire broods often appearing together to fulfil some role within the Great Plan. We examine how unpredictable spawnings can occur centuries apart, how unusual colours and physical traits are interpreted as divine signs, and how blessings associated with Old Ones such as Chotec, Huanchi, Itzl, Quetzl and Tzunki can create extraordinary warriors. From the albino Mark of the Old Ones to the chosen spawnings that produced Nakai, Kroq-Gar and Gor-Rok, every emergence can carry prophetic significance. Show Images Chat with us on Discord Patreon Merchandise Quartermaster Listen Ad-Free Theme Music
In our Warhammer Old World lore dive episode 94, we explore the closing years of the Lizardmen’s Age of Awakening, as the ancient defences protecting the world begin to fail and the struggle against Chaos becomes open war. The Slann reinforce Ulthuan’s weakening Great Vortex, send Tehenhauin against a dangerous Skaven invention and witness the extraordinary return of Oxyotl after seven thousand years within the Realm of Chaos. As Daemons pour repeatedly from Xahutec, the Lizardmen reclaim Old One sites as far away as Albion and even found the new temple-city of Konquata. But when the Great Warding falters, Vashnaar the Tormentor leads a vast Chaos host against Hexoatl, beginning a desperate sixty-three-day siege. Kroq-Gar and Lord Mazdamundi ultimately return to annihilate the invaders, but the victory carries a grim warning. The Age of Awakening ends with the Slann convening in mind-council and all Lustria mobilising, convinced that an even greater war against Chaos is coming. Show Images Chat with us on Discord Patreon Merchandise Quartermaster Listen Ad-Free Theme Music
In our Warhammer Old World lore dive episode 93, we enter the Lizardmen’s Age of Awakening, as the ancient Slann finally turn from contemplation toward an active war against Chaos. While Human settlements and expeditions continue spreading around Lustria, celestial omens convince Lord Mazdamundi and his fellow Mage-Priests that the Great Plan itself is again under threat. We witness their unseen intervention in the Great War Against Chaos, strengthening the Great Warding and Ulthuan’s Vortex, before the terrifying Black Sun unleashes Daemonic armies across Lustria. The Lizardmen increasingly intervene beyond their borders, even saving the High Elf Citadel of Dusk because its survival serves the Great Plan, while ancient magic transforms Lustria’s jungles into an increasingly lethal defence. Finally, Mage-Priest Tecciztec attempts the extraordinary feat of driving Morrslieb from the heavens... with hilarious consequences. Show Images Chat with us on Discord Patreon Merchandise Quartermaster Listen Ad-Free Theme Music
In our Warhammer Old World lore dive episode 92, we continue the Lizardmen’s Age of Strife, as Lustria becomes a permanent frontier for explorers, pirates and would-be conquerors. We follow Dark Elf raids against ancient temple-cities, the catastrophic Cathayan expedition of Yin-Tuan, and the growth of coastal settlements such as Port Reaver that prove increasingly difficult to eradicate. While Prince Rodrik’s Bretonnians discover the deadly reality behind Lustria’s supposedly abandoned ruins, the Lizardmen restore Pahuax and continue guarding sacred sites against relentless intrusion. The age grows darker with Lord Nanahua’s infection by the lingering plagues of Clan Pestilens and culminates in Mazdamundi’s destruction of El Cadavo’s persistent colony through a devastating earthquake. Finally, at the Sentinels of Xeti, a Skink Priest claims to hear the voice of the long-silent Old Ones—only for the Slann to reject the message after years of contemplation Show Images Chat with us on Discord Patreon Merchandise Quartermaster Listen Ad-Free Theme Music
In our Warhammer Old World lore dive episode 91, we continue the Lizardmen’s Age of Strife, as Lustria’s isolation gives way to an age of exploration, piracy and foreign ambition. We witness Lord Mazdamundi reshape the continent itself to halt a Dark Elf invasion, while Luthor Harkon expands the Vampire Coast and ancient Daemonic breaches continue to threaten the temple-cities. Beyond Lustria, the Arabyan explorer Ibn Jellaba reaches Zlatlan, demonstrating that diplomacy and even cooperation with the Lizardmen are possible. Finally, Marco Colombo crosses the Great Ocean in 1492, trading and fighting alongside the Lizardmen before returning to Tilea laden with fabulous wealth. His stories ignite a rush of explorers, mercenaries and treasure hunters, forcing the Slann to reoccupy abandoned cities and defend their sacred lands. Show Images Chat with us on Discord Patreon Merchandise Quartermaster Listen Ad-Free Theme Music