Tales from the Backlog

216: Isles of Sea and Sky (with Jesse Guarascia)

Tales from the Backlog

Show Notes

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Join Dave and special guest Jesse Guarascia (noclip, noclip_2 and more) as they strengthen their block-pushing muscles for a deep dive into Isles of Sea and Sky (Cicada Games, 2024). They discuss its rich world full of secrets, why Sokoban-style puzzles feel like a great foundation for weird narratives or layers of secrets, whether the open-ended design works well, and much more. As always, no spoilers for a while.

Guest info: Jesse Guarascia (he/him)

Check out noclip https://www.youtube.com/@NoclipDocs

And check out noclip2 https://www.youtube.com/@Noclip2

And Blowback! https://blowback.show/

Follow on Bluesky https://bsky.app/profile/jesseguarascia.com

TIMESTAMPS

0:00 Title

0:22 Introductions

6:16 Our Histories with Isles of Sea and Sky

11:26 Top-Level Thoughts

18:38 Game Setup and Open Structure

29:19 Puzzle Design

40:40 Sokoban as a Base Layer for Building Secrets

53:15 Visual Design

1:00:00 Music and Sound

1:03:32 Who Should Play?

1:08:28 Jesse's Work at NoClip and More

1:16:53 Spoiler Wall and Patron Thank-Yous

1:19:17 Spoiler Section

Music used in the episode is credited to Craig Collver. Tracks used: Isles of Sea and Sky, Ancient Island, Stoney Cliffs, Tidal Reef, From Sea to Sky

Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures Support Tales from the Backlog

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