
Show Notes
Battered and Bruised, the Heroes of Yearth finally find a place of brief respite in a small in along the road. However, with their cover ever under threat, can the heroes push back their instincts for theatrics to gain some information from the senior cult presence here? Hosted on Acast. See acast.com/privacy for more information.
More from Dragon Friends
There's nowhere to hide, there's precious few places to run. The only way out of this room for the Heroes of Yearth is as two-time dragon slayers, or as corpses. Roll for Initiative. Hosted on Acast. See acast.com/privacy for more information.
The very forest itself seems to have intervened in the Heroes of Yearth's plight. With supernatural protection from the influence that has taken hold of the misty woods, our heroes must delve once again into the belly of the beast. But how deep can one go before escape becomes hopeless? Hosted on Acast. See acast.com/privacy for more information.
The simplicity, yet enormity of the Heroes of Yearth's task is laid bare before them. Stop the Dragon Masks from slipping into the hands of the cult of the dragon. Having already failed their task once, they have to fight not only the creatures around them, but their own hesitance to go on as the machinations of the people of Yearth weight on them. Hosted on Acast. See acast.com/privacy for more information.
The Heroes of Yearth must delve. Hot on the trails of their dwarvern charge, a chimeric foe stands in their path. Will they be able to get to the depths of the dungeon they find themselves in before the dragon's mask falls out of their reach. Hosted on Acast. See acast.com/privacy for more information.
Still reeling from their victory over the Ancient White Death, The Heroes of Yearth are faced with another twist, and another set of items they must protect. Emerging as conquerors, will they be able to add a Dungeon to their list of newfound accomplishments to go alongside the Dragon. Hosted on Acast. See acast.com/privacy for more information.