Kiwi Talkz

Metroid Prime 2 - 20th Anniversary Interview With Kynan Pearson (Designer On Prime 2)

Kiwi Talkz

Show Notes

MP2 Designer Kynan Pearson returns to talk about all his work on Metroid Prime 2 to celebrate the 20th anniversary of Prime 2. You can check out his previous interview here https://youtu.be/y6YKebkPZNM you can follow Kynan on Twitter - @KynanPearson #metroid #nintendo #metroidprime

TIMESTAMPS 00:00 - Intro 00:50 - How Metroid Prime 2 Ended Up With Its Zelda Esque Design 03:00 - Every Nintendo Game Is It’s Own Thing/Link To The Past Discussions 04:00 - Designing Prime 2’s Biomes/Dark World Was Originally Silhouetted 05:50 - How The Designers Decided What To Put In A Room/Morph Ball Puzzles 09:50 - Boost Balling Off Spider Ball Tracks 12:30 - Reserving Pickups For Player Testing Outcome 13:30 - Design Is About Perception 17:00 - Coming Up With Prime 2’s Unique Upgrades/ 21:50 - Working On The Boss Rooms 23:50 - Deciding How Big To Make A Boss Room 27:16 - Limitations Fosters Creativity 29:30 - SPD & Retro’s Collaboration On The Prime Games 32:57 - VR Will Never Be Mainstream Due To Motion Sickness 34:30 - How Speed Booster Would Work In First Person 35:54 - How They Figured Out How To Do Screw Attack/Metroid Is For Hardcore Gamers 38:00 - What QOL Changes Should Be In Metroid Prime 2 Remastered 40:50 - Kynan Doesn’t Like Prime 2’s Key Hunt 42:30 - Kynan’s Favourite Boss 43:35 - Kynan’s Favourite Item Upgrade 44:32 - Kynans Favourite Area/Biome 46:30 - Kynan’s Favourite Puzzle 48:02 - Kynan’s Favourite Room 49:16 - Q + A - Biggest Missed Opportunity In Prime 2 53:16 - Q + A - Why The Dark Luminoth Was Cut 55: 03- Q + A - Most Difficult Puzzle 1:00:37 - Wall Jump Design 1:01:07 - Q + A - What Would Be Included If Prime 2 Was Made Today 1:03:55 - Prime 2’s Amazing Team/ Jack Mathews Funny Story 1:08:43 - Final Thoughts

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