Unskippable Dialogue - Gaming Podcast

059 - Rise of the Tomb Raider Review – Worth Playing or One to Skip? | Irish Gaming Podcast

Unskippable Dialogue - Gaming Podcast

Show Notes

Is Rise of the Tomb Raider actually worth your time, or is it one of those games you play for a few hours and quietly abandon?

This week on Unskippable Dialogue, we dig into Lara Croft’s second outing in the reboot trilogy and figure out why it never quite clicks. On paper, it has everything—big set pieces, slick traversal, stealth combat, but something about it feels… off.

We get into:

Why the gameplay loop starts to feel like busywork The difference between a world that pulls you in and one that just gives you a checklist Story moments that should land but don’t How it stacks up against Uncharted, Assassin’s Creed, and other open-world games Why some games feel worth exploring, and others feel like a chore

There’s also the usual nonsense, late-night YouTube rabbit holes, questionable comparisons, and a fair bit of roasting along the way.

If you’re thinking about playing Rise of the Tomb Raider, or you’ve bounced off it before, this one will help you decide if it’s worth another go. UD is a weekly Irish gaming podcast serving up honest game reviews, deep dives, retro throwbacks, and sharp commentary on the world of gaming.

Follow us: Ig – https://instagram.com/unskippabledialogue X – https://twitter.com/unskippabled TikTok – https://tiktok.com/@unskippabledialogue YouTube – https://www.youtube.com/@UnskippableDialogue Sign up at https://www.unskippabledialogue.com for updates, giveaways, and exclusive content. Contact: [email protected] Hosted on Acast. See acast.com/privacy for more information.

More from Unskippable Dialogue - Gaming Podcast

Oct 21, 2026

Conor has put 60 hours into Marvel Tokon: Fighting Souls, the 4v4 Marvel fighting game from Arc System Works (the Dragon Ball FighterZ and Guilty Gear people). He’s reached Master rank; he’s roughly 1,500th in the world, and he thinks it might be one of the best fighting games ever made. He also thinks it’s dying, and this week he takes Pearse through why.

Oct 7, 2026

It's Miss Kitty's first birthday in the house, so this week Pearse takes Conor through Little Kitty, Big City, the cosy open-world cat game from Double Dagger Studio. You're a black cat who tumbles off a high-rise balcony, and all you want is to get home. To do that, you'll need fish, a lot of shinies, and a bit of help from a crow, a mad scientist tanuki and a very stressed dad duck.

Sep 23, 2026

It's a news one this week. Pearse and Conor dig into Nintendo's two-day Direct double-header and the latest State of Play, starting with the big one: the Zelda 40th Anniversary Direct and the Ocarina of Time remake for Switch 2. Conor is forced to revise his all-time trailer rankings, we debate the new art style (and whether Star Fox's character models deserve the same defence), and lose it a little over the thought of a fully orchestrated soundtrack. Plus: a proper jump button, full camera control, humming into the mic, and why that "Press A to jump" tutorial font has to go.

Aug 5, 2026

Welcome to Crow Country, the abandoned theme park where the "guests" never left. This week on Unskippable Dialogue, your favourite gaming podcast heads to 1990s Georgia for SFB Games' Crow Country, the PS1-style survival horror gem from the makers of Snipperclips that channels classic Resident Evil, Silent Hill, Dino Crisis and Final Fantasy VII in one gorgeously low-poly package.

Jun 24, 2026

Pearse and Conor are back in the room (and back to format) to break down the biggest week in gaming: Summer Game Fest, the new "E3." Across one packed episode, they run down State of Play, the June 9th Nintendo Direct, and the Summer Game Fest showcase itself, covering everything Sony, Xbox, Nintendo, and the major publishers brought to the table.

See all episodes →