hypermedia radio

Datastar 1.0 launch with Delaney Gillilan

hypermedia radio

Show Notes

...and why Laz thinks htmx is here to stay. A wide-ranging conversation with the creator of the real-time hypermedia framework Datastar Delaney Gillilan. 1.0 launches with a full rewrite, a new website, and a non-profit foundation. * What is datastar? * What's different in 1.0? * Why datastar got rid of all dependencies * Going bigger and planning for the future * Web devs can learn a thing or two from game devs * Is SSE going to have its 'moment'? * Lazarus on why htmx is here to stay * Taking on Tailwind CSS (Stellar) * Rethinking web components (Rocket) * Utilizing UDP (Darkstar) ================ GENERAL LINKS =============== Datastar: https://data-star.dev Delaney Gillilan on X:https://x.com/delaneygillilan The Datastar Podcast channel (w Ben & Delaney): https://www.youtube.com/@data-star ============== REFERENCED VIDEOS ============ Our first conversation (2024): Hypermedia at 144fps https://www.youtube.com/watch?v=HbTFlUqELVc 00:23 V1 and Beyond (The journey to Datastar 1.0 blog post) https://data-star.dev/essays/v1_and_beyond 03:18 Anthony Alaribe You can’t build interactive web apps except as SPA (and other myths) https://www.youtube.com/watch?v=uVKSmR_hBMs&t=9142s 03:58 Sam SelikoffHigh Floor, High Ceiling https://www.youtube.com/watch?v=uVKSmR_hBMs&t=5693s 01:11:21 Daniel Colbourne - Put Verbs in your database - Event Sourcing https://www.youtube.com/watch?v=-mb2L97Yq88 2:26:20 Ben Croker Bug fix https://www.youtube.com/watch?v=pdbaGOibJkc&t=1051s ============= CHAPTERS (from AI) ========== 00:00 The Journey to DataStar 1.0 02:57 Hypermedia and Modern Web Features 05:46 Understanding DataStar's Philosophy 08:42 The Core Concept of DataStar 11:17 Embracing Server-Sent Events (SSE) 14:13 The Evolution of DataStar's Signals 17:04 DataStar's Rewrite and New Features 20:03 Comparing DataStar with Other Tools 22:41 The Future of DataStar and SDKs 28:22 Community Building and SDK Evolution 29:55 Dependency Management and Performance Optimization 32:40 Testing and Metrics in Development 35:06 The Importance of Size and Speed 38:06 Plugins and Core Functionality 42:31 Version 1 Launch and Nonprofit Structure 45:20 Introducing Rocket and Stellar 54:45 The Evolution of CSS and Semantic HTML 59:32 Introducing Darkstar: A New Era for Web Development 01:04:12 Event Sourcing and Real-Time Collaboration 01:08:15 The Future of Hypermedia and DataStar vs HTMX 01:26:44 The Limitations of Polling and State Management 01:33:12 Comparing DataStar and HTMX: A Functional API Discussion 01:38:18 The Future of Frameworks: DataStar vs. HTMX 01:43:35 Hypermedia as the Future of Web Development 01:50:39 The Journey of Open Source Development 01:54:21 Embracing Collaboration and Innovation 01:56:51 The Challenge of Popularity and Engagement 01:59:09 Navigating the Landscape of Hypermedia 02:03:17 Building a Community and Onboarding 02:07:24 Understanding Preferences in Development 02:12:04 The Future of SSE and Hypermedia

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With Stephen Mitchell Stephen Mitchell on X: https://x.com/scumitchell The game: https://swag.htmx.org/en-usd/products... GB Studio: https://www.gbstudio.dev/ 00:00 - Trailer 01:19 - How Stephen made this 04:44 - Htmx Lore 08:42 - Gameboy hardware 10:15 - htmx memes 12:09 - Djangocon 2025 & Withered technology 15:29 - Jerason Banes & gameboy cartridges 17:06 - "It would have only happened in person, it planted a seed" 18:15 - Big plans 19:30 - 16k limitations 22:10 - How is AI being used? 22:55 - GB Studio scene layout 27:25 - writing custom code for GB Studio 30:05 - Gameboy engine code 32:03 - AI was not that helpful 36:09 - Sprites & animation 42:48 - Writing "final" code 48:09 - Creating gameboy music 52:43 - Is there a secret level? 54:24 - The slop factory 59:03 - Why people don't get it's real 60:26 - How did you fit htmx source code? 66:50 - Going against the flow and having fun Modretro: https://x.com/modretro

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