
S3E2. The core of cool gunplay - with Fuad Kuliev, creative director of Eschatology Entertainment
The House of the DevShow Notes
Shooting is one of the oldest things people do in video games. We had a chat with Fuad Kuliev, founder and creative director of Eschatology Entertainment, to figure out what’s most important in creating interesting & satisfying gunplay.
Regular, historical & weird – categorizing guns and audiences; A wild history of aiming systems. Remembering the most bizarre examples; Guns as system actors: Prey’s Gloo Cannon & Half-Life’s Gravity Gun; Genre mix-ups: souls-like shooters and non-shooter games with guns; The harmony of visuals, audio, controls and common sense.
Learn about Eschatology's first game: https://eschatology-entertainment.com/ All this and much more – in the second episode of the House of The Dev podcast with Raphael Colantonio & Peter Salnikov.
Supported by Indie Go: https://bit.ly/4opM7cC — Ads: ERID: 2Vtzqvzvi5w
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