
Show Notes
Recorded August 28, 2026 What does AV programming really look like in 2026? As configurable platforms, APIs, visual logic, and AI-assisted code generation make complex systems easier to build, the panel debates whether the dedicated AV programmer is becoming obsolete. The consensus, more or less, is that programming isn't going away, but the silo around it probably is. The future looks more like a shared engineering skill focused on configuration, user experience, commissioning, and making systems work without turning every classroom into a science project.
Alternate show titles: We made it to the past!
If it's coming from outside the house
Having semicolons
I'll crack that sh*t
Prompting a prompt
An entire screen of slop code
I just want one button
Secret eyeballs
The little script that I need
It's just something dumb
We're just arguing words now
What if we could make it worse?
You need someone behind them
Stop worrying about who to blame!
We're all vehemently agreeing
Claim your code
We stream live every Friday at about 315p Eastern/1215p Pacific and you can listen to everything we record over at AVSuperFriends.com
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More from AV SuperFriends
Recorded October 9, 2026 Seven seasons. Six years. And somehow we still haven't figured out how to start the show on time. We kick off another season of Off the Rails with questionable advice, unsolicited opinions, and a news story about "AI holograms" that turns into an argument over Pepper's Ghost, large language models, refrigerator-sized displays, and whether any of this really needs to be a hologram in the first place. Then we get into something slightly more useful: the documentation that's routinely missing from AV projects. We're great at documenting hardware, signal flow, rack elevations, and where the displays go—but what about how the system is actually supposed to operate? We talk programming, DSP configurations, user interfaces, submittals, commissioning, RFP language, subcontractors, and the uncomfortable realization that higher ed AV teams may be just as guilty of relying on institutional knowledge instead of properly documenting their own systems. Finally, we tackle lifecycle planning for "other people's stuff" and departmental AV and technology that somehow becomes IT's problem when it stops working. How do you inventory systems you didn't install, plan replacement cycles you don't control, and explain to a department that "it still turns on" isn't necessarily a lifecycle strategy? News article: https://www.techlearning.com/learning/stem/teaching-with-ai-holograms
Recorded October 2, 2026 Six years of questionable professional judgment have brought us to season seven, and we're celebrating with wine, undocumented processes, and an idea the panel has been avoiding for months: can digital signage pull double duty as a presentation system? Marc makes his case with a winemaking lab where a display needs to show live fermentation dashboards to visitors, then let an instructor take over for class. Pairing Zoom Rooms sharing with the campus's existing Yodeck signage content offers a potential solution, and immediately starts an argument about what counts as signage, what counts as AV, and whether we're making things simpler or inventing another support headache. From student services lobbies to neglected "huddle-cuddle" spaces, we explore where a shared signage and presentation setup might make sense. Could the same approach support a basic BYOD classroom without the usual pile of hardware and elaborate controls? The panel weighs wireless reliability, video performance, software requirements, licensing uncertainty, and the enduring appeal of an HDMI cable that just works. Somewhere along the way, we even find a configuration everyone can tolerate. Plus, rogue campus signage, newspaper racks selling ads, displays on wheels threatening to escape the building, and students happily collaborating while the expensive TV behind them sits unused. Welcome to season seven: the planning is questionable, the opinions are plentiful, and we'd still like the classroom to just freaking work.
Recorded September 25, 2026 This week, the future of AV service apparently involves things falling from the sky. AVI-SPL is partnering with Matternet to deliver critical equipment and replacement parts to technicians by drone, which naturally has us wondering exactly how big a DSP, projector lens, or ancient 45-pound amplifier you can sling underneath one of these things. What could possibly go wrong? Then we dig into what's actually in our toolboxes, job boxes, go bags, and assorted piles of AV junk. From basic hand tools to HDMI testers, test generators, Dante headphone amps, and other troubleshooting gadgets, what should technicians carry themselves, what should the shop provide, and what do you really need when something isn't working and you need to figure out why? Finally, USB-C… the universal connector that somehow made everything less universal. The same little oval might give you video, audio, data, Ethernet, power, some combination of those, or basically just HDMI wearing a USB-C costume. If manufacturers aren't going to support everything, fine. Just tell us what the port actually does. Maybe we need stickers. Maybe a feature matrix. Maybe a little USB-C pain scale. At this point, anything would help.
Recorded September 18, 2026 Where does the integrator's job end and the owner's responsibility begin? And more importantly, did anyone actually write that down? This month, we dig into the occasionally diplomatic, frequently contentious relationship between in-house AV teams and commercial integrators. Using a real-world commissioning dispute as the starting point, we talk through scope, punch lists, handoffs, communication failures, owner expectations, integrator assumptions, and what happens when somebody shows up at the end of a project and discovers the system they're expected to support isn't quite what they thought they were getting. Along the way, we also answer a listener question about the increasingly tempting world of giant 115-inch flat panels: when they make sense instead of projection, why they can look fantastic, and the very real logistical problem of getting a gigantic sheet of glass through doors, elevators, hallways, and onto a wall without turning it into an extremely expensive folding display. The recurring lesson is pretty simple: document expectations, ask questions early, communicate constantly, and remember that both sides eventually have to live with the decisions made during the project. Preferably without requiring formal diplomatic intervention. Article discussed: https://www.linkedin.com/posts/davidshriver_the-head-of-a-customers-in-house-av-team-share-7505594960058937344-PuCr/
Recorded September 11, 2026 Touch panels are supposed to make AV systems easier to use, so why do so many of them look like somebody dumped every possible control onto a screen and called it finished? In this episode, we dig into classroom and conference room GUI design: what really needs to be on the main page, what should be hidden, what should disappear entirely, and why "just because you can control it" doesn't mean the user needs a button for it. We get into source selection, camera presets, tracking, volume controls, help buttons, advanced pages, live previews, multiple displays, and the dangers of letting AV programmers design interfaces without anyone stopping them. Along the way, we confess our own interface crimes, argue over how many buttons are too many, uncover some truly questionable legacy designs, and arrive at one simple challenge: go look at your touch panels and delete something. By the way, the show art for this episode is a real touch panel UI that Chris stumbled across at one of his many previous universities.