
Show Notes
In this episode, hosts Alan and Syrenne are joined by Luke Spierewka, the developer behind Pup Champs and Railbound. Topics include the development of Afterburn's games, developing games in shorter turnarounds, and lessons learned across multiple successive puzzle games.
More from Draknek & Friends Official Podcast
In this episode, hosts Alan and Syrenne are joined by William David (Looking for Fael, Tetrobot and Co.) Topics discussed include the differences between designing puzzle games and narrative games, games with simple interaction schemes, and combinatorial puzzle systems.
In this episode, hosts Alan and Syrenne are joined by Felix Kramer (freelance producer on Tunic, Sable, Untitled Goose Game, Blaseball, and more). In this rambling conversation we discuss what a producer is/does, differences between indie games and AAA, and companies we'd like to work at/learn from.
In this episode, Alan, Mairi and Rachel take a break from videogames to discuss all things board games. Games mentioned include:
In this episode, Alan and Ben are joined by special guest Bobby Vanden to talk about He Who Watches, which is OUT NOW! Topics discussed include how the game changed over time, the playtesting process, and tips for speedrunners.
In this episode, hosts Alan and Syrenne are joined by Blaž Urban Gracar (LOK, LOK Digital, Herd, Workworkwork). Topics discussed include the process of manufacturing physical games, the design process behind Herd and Workworkwork, and a surprisingly long diversion about Yu-Gi-Oh! and similar card games.