
Show Notes
Inklingwood Studios is the wife and husband team of Sophie (lead programmer) and David (writer, director, and producer) Younger. In November, 2025, they released their first commercial project, a point & click adventure called Foolish Mortals after four years of development. Sophie and David have described Foolish Mortals as Monkey Island 2 + Broken Sword, with a “merry & macabre” tone. This is true to a degree, but one of the reasons I’m most fascinated by Foolish Mortals is that Inklingwood has managed to create something entirely unique in their spooky-but-not-scary haunter manor game set in Louisiana, 1933. The game also has a fascinating development history, including a successful kickstarter that allowed the Youngers to hire Francisco González and Jess Haskins to help with voice casting for the final game. It’s such an honor to have Sophie and David on the show today! Check out Foolish Mortals on Steam: https://store.steampowered.com/app/1848440/Foolish_Mortals/ And the website! https://foolishmortalsgame.com/ Inklingwood YouTube: https://www.youtube.com/@inklingwoodstudios
More from indie game garden
Scott is the founder of Wacol Studios, an indie gamemaker specializing in visual novels based in Phoenix, Arizona. After learning how to program in high school and joining a few game jams before going on to study IT in college, Scott wanted to challenge himself by working on a commercial visual novel. In 2024, he created Wacol Studios to do just that – and began work writing and programming Princess of Worlds End. One successful Kickstarter campaign later, Scott was able to hire artists and release the game in 2026. Now, Wacol is hard at work on their second commercial visual novel entitled Raven’s Imaginary Friends. It’s an honor to welcome Scott to the show! Find all of Scott's projects on his website: https://wacolstudios.com/ Buy Princess of Worlds End on Steam: https://store.steampowered.com/app/3730050/Princess_of_Worlds_End/ Fate/stay night on Steam: https://store.steampowered.com/app/2396980/Fatestay_night_REMASTERED/
Today I’m joined by Osama Dorias, a veteran game designer and one of the co-founders and Creative Director of HeartLoop Games, an indie studio Osama helped bring to life in 2025. Osama has spent more than two decades in the games industry, working at well-known development studios like Gameloft, Ubisoft, Warner Brothers Montreal, Unity, Blizzard, and Brass Lion. He’s also spent years teaching game design at Dawson College in Montreal.
Dan DiIorio is the solo game developer behind Luck Be a Landlord, Maze Mice, and What’s the Password? Dan is a generous soul who loves games and sharing in the collective play experiences they have the unique capability of creating. Find everything we talked about on the show and more on Dan's website :) https://trampolinetales.com
Badger Punch Games was founded by Ricki Sickenger and Henning Ludvigsen back in 2011. Both Ricki and Henning are Norwegian game developer veterans and have worked and had fun together since they met in the Amiga Demo scene way back in 1993. Now they are creating games they love for the retro platforms they grew up with, like the Commodore 64 and Amiga line of computers. They also make modern games, but always with a retro foundation and their own passion and love for the interactive experiences that have been with them throughout their lives. It’s such an honor to have Ricki and Henning on the show today to discuss their newest game, Roguecraft – a turn-based roguelike dungeon crawler with elements of Lovecraftian horror that they first made to run natively on the Amiga and is now getting a Steam release. We’ll also hear more about their origins in games and their longtime collaboration that has become Badger Punch. Check out the Roguecraft DX Steam page! https://store.steampowered.com/app/3674680/Roguecraft_DX/ Find the rest of Ricki and Henning's collaborative work on the Badger Punch website: https://www.badgerpunch.com/ And follow them on socials :) https://x.com/badgerpunch https://bsky.app/profile/badgerpunch.com https://www.facebook.com/badgerpunch/ https://www.threads.com/@badgerpunchgames https://www.instagram.com/badgerpunchgames/
Before Scott Christian was making games, he helped bring musical theater productions to life. A composer, pianist, conductor and musical director, Scott built a career across the Canadian performing-arts scene, with credits ranging from Once, Shrek and The Addams Family to original musical theater and work in composition for stage, film and other media. He also trained in piano and composition at the University of Toronto and York University. When the pandemic brought live performance to a standstill, Scott took the opportunity to help found Hilltop Studios. Hilltop’s first game, Lil’ Guardsman, is an award-winning, character-driven comedy built around Scott’s writing and music. Now, with Curse of Resthaven, Scott has taken Hilltop in almost the opposite direction: from bright fantasy comedy into gothic horror, while taking on the roles of studio director, narrative designer, and composer. It’s such an honor to have Scott join me for a conversation today! Wishlist Curse of Resthaven right freaking now!! https://store.steampowered.com/app/3796150/Curse_of_Resthaven/ And play the demo for free: https://store.steampowered.com/app/4661280/Curse_of_Resthaven_Demo/ Find all the other cool stuff Scott and team are up to at their website: https://www.hilltop.so/