The God Learners

Glorantha Initiation: Bryon, Convention Games, and What’s a Babeester Gor?

The God Learners

Show Notes

In this month’s Glorantha Initiation interview, Ludo talks to Bryon Ross without any Joerg present. Bryon is a long time RuneQuest lover, but he played mostly with the Fantasy Earth setting until the release of the RuneQuest Quickstart in 2017. He is also a retired marine, SCA participant, and regular Chaosium convention gamemaster.

You can find Bryon here:

Bryon1187 on Twitter

Bryon’s YouTube channel with his game reports, RPG-a-day entries, and, more importantly, RuneQuest Glorantha book reviews.

Bryon on MeWe

Show Notes

Among the many things we’re ranting about in this episode, you’ll find:

Running convention games for Chaosium’s Cult of Chaos when the RuneQuest Glorantha Quickstart came out (Origins and GenCon first year, Pax Unplugged a few times, etc)

Discovering RuneQuest 2nd edition by looking at Apple Lane and/or Snakepipe Hollow on the game store’s shelves

The wonders of the RuneQuest hit location chart

Collecting a lot of books from the old Gloranthan product lines, and (gasp!) highlighting passages in them

Trying to answer the question “what is a Glorantha?”

Northern European vision of Bronze Age slowly transitioning to other, more Mediterranean and Mesopotamian mental pictures

The Mythology and the Runes are real in Glorantha

Explaining Glorantha in a very excited way to new people at conventions

The integration between the setting and the mechanics, also featured in other games such as:

Behind Enemy Lines

Harn (system agnostic setting) and Harnmaster (a crunchy rules system developed to play in Harn)

Land of the Rising Sun (Bryon actually told me later that the Lands of Adventure supplement has “a great non-magical miracles section that [he has] been dying to try out“)

Bushido

40 years of catching up is daunting, but RuneQuest Glorantha nicely focuses at first on the Colymar clan to keep it simple: no need to worry about Ralios, the Eastern Isles, or whatever

RuneQuest 2n edition didn’t even have many areas covered anyway

Converting D&D modules (Bryon later told me it was Judges Guild’s “Caverns of Thrasia”), placed near Larnste’s Footprint because there’s some Chaos stuff there

Tying Runes to personalities can be confusing, because you have to learn what Runes actually mean, and what they can augment (compare to Pendragon’s clearer and more obvious Traits)

Some cults can be fairly niche and, again, you have to learn what they are… what is a Babeester Gor?

So you want to play a hunter… do you want to worship Yinkin, Foundchild, or Odayla? What are these anyway, and why are there three of them?

The integration of world and setting means that there is a lot of lore exposition needed to explain the mechanics, and vice versa

Building spreadsheets to keep track of all the temples across Dragon Pass!

Bryon’s video series on the Red Book of Magic, and what he learned meticulously reading through it

The many editing issues in RuneQuest Glorantha books: POW vs POW rolls, sentence construction, Spirit Combat, etc.

Opposed roll ties article on the God Learners

It’s tricky to change or tweak Glorantha when you don’t feel like you’re comfortable with the lore yet

Sorcery is hard: Bryon’s Lhankor Mhy player has a spreadsheet!

Shamanism is hard too: lots of “realizations” about spirits and the Spirit World during play, after the first interpretations proved to be too game-breaking

Using Cyberpunk’s netrunning as an analogy for the Spirit World

Spirits can’t always sort through all the auras and spirits they see, so they are unreliable spies

Bryon’s game is mixing homebrew adventures with published ones like The Fainting Spirit (Cult of Chaos only), the Rattling Wind, etc.

Bryon’s game was railroady at first, but came to a crawl when it became more player driven

Dungeon Master’s Block technique: use Magic: The Gathering cards to generate ideas for the who/what/where of the campaign’s story threads

Grabbing existing adventures from many other games and systems to fill the blanks

Mutant Year

More from The God Learners

Sep 8, 2026

Ludo gets the episode number wrong! Also, he’s sick and tried to edit all of his sniffling and coughing out of the audio, but you’ll probably hear some here and there.

Jul 18, 2026

For this new Glorantha Initiation interview, we have two guests, which explains the unusual length of this episode… we welcome Antoni and Konrad!

Oct 27, 2025

We are back with a long overdue Glorantha Initiation interview featuring twice the amount of French accents! We talked to Benjamin, aka Dasfynx, who is the webmaster of the (French) RuneQuest Wiki, and co-hosts the (also French) “Runecast” podcast with Gianni Vacca.

See all episodes →