Preferred Enemies - A Warhammer 40K Podcast

Episode 333: 10th Edition Imperial Knights

Preferred Enemies - A Warhammer 40K Podcast

Show Notes

We’ve covered the spiky evil giant stompy robots of the Chaos Knights a few episodes ago, and so now it’s time for their less-spiky loyalist cousins, the Imperial Knights! We delve into the new codex, examine the changes between it and the index, and talk through the new detachments included. Did they somehow make Code Chivalric even better? Does the Knight Defender do what it says on the tin? Did they tone down the most pushed knights? Is it worth it to fight over a line in the sand? And can this book make people who don’t care for knights want to play them? Also, we make a brief dive into Kill Team as Rob reviews the new Tomb World box!

Thank you to Games Workshop for providing copies of the codex and miniatures to review!

Sponsor: Preferred Enemies on Patreon Sponsor: KR Multicase Sponsor: GameMat.eu

Theme: Metal Slug 2: Super Vehicle-001/II ‘No Need to Reload’ by RoeTaKa, courtesy of OCRemix.

#AdWIP #New40k #WarhammerCommunity The post Episode 333: 10th Edition Imperial Knights first appeared on Preferred Enemies - A Warhammer 40K Podcast. Learn more about your ad choices. Visit podcastchoices.com/adchoices

More from Preferred Enemies - A Warhammer 40K Podcast

Oct 3, 2026

The third codex of 11th Edition is here, and it's solid gold! Well, auramite, actually, because in this episode, we're discussing the new Adeptus Custodes codex. The Emperor's bodyguards have had an almost-full line refresh, as well as having their Imperial Armour models converted to plastic and rolled into the codex. So, how do they fare? How much flexibility does the new Martial Ka'tah system grant them? Which detachments are takers, and which ones are maybe best left in the book? What do the new statlines do for them? And how will those new (old) toys work into the codex? All this, plus a look at the Autumn Preview!

Sep 19, 2026

The second 11th Edition codex has landed, and it's full of poster boys in power armor! In this episode, we review the brand new Space Marines codex. Everything about this codex is big - big page count, big unit roster, and big changes to how the army plays. We dig into the returning Combat Doctrines system, look at the new detachments and how they can be used to build a variety of marine armies, and examine the changes to all the units in the book. Who gets the biggest glow-up, who takes the hardest hit with the nerf bat, and who serves a completely different roll now? It's a big book, so this is a big episode!

Sep 7, 2026

It's time for something we haven't done in a long time - a mailbag episode! In the last few weeks, we've gathered a critical mass of messages, and we decided to revive the old listener mail section for this episode. From new narrative events, to answering some critiques, to delving into our favorite Black Library authors, to discussing who should be featured for every faction, we talk about a bit of everything! Also, we discuss the news about Space Marines, their stat boosts, and the end of the Firstborn marines.

Aug 22, 2026

The first codex of 11th Edition is in our hands, and it's loaded with green! In this episode, we dive into the brand new Orks codex and get our first taste of what codexes will look like in the new edition. We look at what's included, what's not, and what's new in this book. Does this book feel complete? Does the new detachment system provide a decent army-building system? What's the rule that most excites us from this book? Are Orks as pushed as everyone fears? And did they just try to make aircraft good? We look at all that and more in our review!

Aug 16, 2026

Change is often uncomfortable, and editions changes are even more so. 11th Edition has brought a lot of changes, both small and large, to Warhammer 40K, and most of them have been pretty well-received. That said, there are a few things that have brought a bit of extra friction to the game, had unexpected impacts, or just aren't quite working as anticipated. In this episode, we look at three particular pain points that impact the armies we build, the tables we play on, and the missions we play. Are any of them deal-breakers? No, but if we address them now and figure out constructive ways to work with - or around - them, hopefully we can smooth them out and have an easier, better gaming experience! Also, Kevin and Richard bring a report back from GenCon!

See all episodes →