The Jaunty Mantis TTRPG Podcast

Say Something After Violence — Nine Worlds / Norse Cyberpunk | Actual Play, Pt. 2

The Jaunty Mantis TTRPG Podcast

Show Notes

Nine Worlds / Norse Cyberpunk | Actual Play, Pt. 2 The Jaunty Mantis is a podcast of creative questions for curious gamers. New episodes every week. Run on Foundry VTT. This video is an independent production under the Nine Worlds Third-Party License and is not affiliated with MetaMorphic Digital Studio.

More from The Jaunty Mantis TTRPG Podcast

Oct 20, 2026

Nine Worlds / Norse Cyberpunk | Actual Play, Pt. 5 The Jaunty Mantis is a podcast of creative questions for curious gamers. New episodes every week. Run on Foundry VTT. This video is an independent production under the Nine Worlds Third-Party License and is not affiliated with MetaMorphic Digital Studio.

Oct 13, 2026

Nine Worlds / Norse Cyberpunk | Actual Play, Pt. 4 The Jaunty Mantis is a podcast of creative questions for curious gamers. New episodes every week. Run on Foundry VTT. This video is an independent production under the Nine Worlds Third-Party License and is not affiliated with MetaMorphic Digital Studio.

Oct 6, 2026

Nine Worlds / Norse Cyberpunk | Actual Play, Pt. 3 The Jaunty Mantis is a podcast of creative questions for curious gamers. New episodes every week. Run on Foundry VTT. This video is an independent production under the Nine Worlds Third-Party License and is not affiliated with MetaMorphic Digital Studio.

Sep 22, 2026

Nine Worlds / Norse Cyberpunk | Actual Play, Pt. 1 The Jaunty Mantis is a podcast of creative questions for curious gamers. New episodes every week. Run on Foundry VTT. This video is an independent production under the Nine Worlds Third-Party License and is not affiliated with MetaMorphic Digital Studio.

Sep 15, 2026

Fresh off our Shadowdark actual play, we sit down to argue about what actually happened down there — and why three experienced players kept walking into fights the game never wanted us to take. Matty loves Shadowdark and never wants to play it again. Chris has discovered he doesn't like dungeon crawls, which is awkward, because he runs one. Peaches would go back tomorrow. And Jesse, who ran the thing, has promised to take every critique deeply personally. Along the way: the Havana Protocol, invented live off six successes; the murals in Room One that held the entire adventure and that nobody looked at; whether you can use mechanics to make players behave differently (two of us say no, firmly); and the difference between hearing "everything here can kill you" and internalizing it. Shadowdark RPG is by Kelsey Dionne / The Arcane Library.

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