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Brock Benson - From vuejs to htmx: the good, the bad, and the ugly

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Show Notes

Mayples on Twitter: https://x.com/mayples_co In this episode I talk to Brock Benson, creator of Mayples, a business valuation SaaS. Last year, Brock made the decision to rewrite his large-scale, Live VueJS production app into an htmx app. During this rebuild, Brock went on a journey into the internals of htmx, built his own extensions, embraced _hyperscript, and pushed against the limits of htmx. Does it scale? What were the pain points? What tricks did he come up? How does it compare with his earlier Vue version of the same app? I hope you enjoy this in-depth conversation with premiere htmx application developer Brock Benson.

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With Stephen Mitchell Stephen Mitchell on X: https://x.com/scumitchell The game: https://swag.htmx.org/en-usd/products... GB Studio: https://www.gbstudio.dev/ 00:00 - Trailer 01:19 - How Stephen made this 04:44 - Htmx Lore 08:42 - Gameboy hardware 10:15 - htmx memes 12:09 - Djangocon 2025 & Withered technology 15:29 - Jerason Banes & gameboy cartridges 17:06 - "It would have only happened in person, it planted a seed" 18:15 - Big plans 19:30 - 16k limitations 22:10 - How is AI being used? 22:55 - GB Studio scene layout 27:25 - writing custom code for GB Studio 30:05 - Gameboy engine code 32:03 - AI was not that helpful 36:09 - Sprites & animation 42:48 - Writing "final" code 48:09 - Creating gameboy music 52:43 - Is there a secret level? 54:24 - The slop factory 59:03 - Why people don't get it's real 60:26 - How did you fit htmx source code? 66:50 - Going against the flow and having fun Modretro: https://x.com/modretro

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