Show Notes
This week, Rowan and Luke contemplate the inherent class struggle implied by feline-rodent relations in another delightful, furry-adjacent city builder with Whiskerwood. In this world, the cat tax doesn't simply mean posting a pet pic to thank people for reading your wall of text modding tutorial. It's wealth extracted from the whiskered workers by feline overlords in a distant land. The solution, once again, might be trains.
More from Three Moves Ahead
Len and long-lost prodigal cohost Ian gird themselves for the apocalypse in Total War Warhammer: Lords of the End Times. We discuss the new factions, the new crisis mechanics, and how not even a walking god of death is scarier than what happens when you outsource your Shogun 2 remaster to the lowest bidder.
Len sits down with Endless Legend 2 game director Derek Paxton and game designer Julien Gueguen to talk about the 1.0 release of Endless Legend 2, how 4X devs iterate on feedback, and how they managed to put out 60 major updates in the course of a year.
SPOILER ADVISORY: This episode contains character spoilers throughout (if you don't want to be spoiled on which classic Star Wars archetypes can be recruited, or which movie characters make cameos). PLOT SPOILERS for the big mid-game time skip begin at 48:05 and conclude at 1:14:09.
Len and Nerium are joined once again by special guest Diana to discuss a lot of the smaller games we played this summer that didn't make it into a full episode, our varying levels of EU5 addiction, and mechsploitation.
Len, Jon, and Fraser set sail with Corsair Cove, a pirate city-builder with a reckless disregard for building codes. We discuss our different buccaneer building styles, the card- and dice-based ship combat, and try to answer the eternal question: what DO you do with a drunken sailor?