
Show Notes
Everyone was talking about 'bullet time', the slow motion effect used in the 1999 film the Matrix. It soon made its way into video games via Max Payne in 2001, but only as a single player experience.
More from Matthew Gatland’s low effort podcast
How to successfully finish making a video game (but the episode is actually a list of ways to not do that)
Matthew talks about a transformers toyline that has captured his attention (and money) by repeatedly exceeding expectations.
The idea of making a game while prioritizing the fun of you as the game's creator rather than the experience of the game's player.
How Matthew and his sister started a beginner programming course for young women in the 2010s.
Matthew talks about Gargoyles, the 1994 TV series, and some of the ways its creators pushed the limits of what was possible and got into trouble with their bosses.