
Show Notes
Some architecture projects have nothing to do with buildings. What happens when architecture moves into film, video games, and speculative world-building? In this episode of Mixed Signals, the MXD crew are joined by Liam Young (Director of the Fiction and Entertainment program at SCI-Arc) and Nate Hume (recently appointed Graduate and Post-Graduate chair at SCI-Arc) to discuss how architecture is evolving beyond traditional practice. From cinematic storytelling and planetary futures to architectural pedagogy and the role of speculation, the conversation explores how architects can operate across industries like film, gaming, media, and cultural production. The discussion covers Liam Young’s exhibition Planetary Imaginaries, the rise of architectural storytelling through film and animation, the changing role of the architectural critique, and how architecture schools can better prepare students for creative careers beyond the traditional office. Along the way, the group also explores cyberpunk aesthetics, speculative design, architectural education, and how architects might shape the future through narrative and world-building.
Cold Crits Project Credits: "Malmo Open Creative Workshop" Lund University Student: Rikard Ostrand
"Giants Anatomy" Architectural Association Student: Hantao Li
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