
Show Notes
How does Disney stay innovative? Inside the Disney’s Innovation Team and the future of entertainment with David Min For the latest news on the Disney Accelerator, please check it out at: https://sites.disney.com/accelerator/ Technically Creative is brought to you by KoobrikLabs, the data partner for creative companies. 🏰 How Disney Finds the Future In the Season 4 premiere of Technically Creative, Orlando Wood sits down with David Min, VP of Corporate Innovation at The Walt Disney Company, to explore how one of the world's most iconic entertainment companies discovers, evaluates, and deploys emerging technologies. As the executive responsible for Disney's external innovation strategy and the Disney Accelerator, David sits at the intersection of startups, venture capital, robotics, immersive media, and Disney's creative businesses. His team connects Silicon Valley with Disney, helping identify the technologies that could shape the next generation of storytelling, theme parks, streaming, filmmaking, sports, and entertainment experiences. This conversation goes far beyond just the technologies they employ. It's about how large creative organizations stay curious, how innovation teams operate inside enterprise businesses, and why the future belongs to companies that can combine creative excellence with emerging technology. We explore Disney's approach to founders, the Disney Accelerator, startup partnerships, Imagineering, robotics, augmented reality, Unreal Engine, StageCraft, vertical video, YouTube-native storytelling, and why creator-led innovation is becoming increasingly important across the entertainment industry. 🎧 Highlights include: • How the Disney Accelerator discovers breakthrough startups • Bob Iger's vision for corporate innovation at Disney • Why Disney partners with startups instead of building everything internally • How Walt Disney Imagineering works with emerging technologies • AR, Robotics, and the future of theme park experiences • The story behind Epic Games, Unreal Engine, and StageCraft • Why vertical video and mobile-first storytelling are reshaping entertainment • Creator-led, responsible AI, and Disney's approach to emerging technology • How venture capital helps Disney identify technology trends • Why innovation starts with excitement, not education • Lessons every creative company can learn from Disney's innovation strategy Whether you work in film, television, advertising, publishing, gaming, music, or creative technology, this episode offers a rare look inside how one of the world's most innovative entertainment companies thinks about the future. 👉 Subscribe for more conversations exploring AI, creativity, media, technology, and the business of creative work. Visit KoobrikLabs: https://koobriklabs.com Connect with Orlando: https://www.linkedin.com/in/orlando-wood/ 📍 Chapters [00:00] Inside Disney Innovation [03:45] What the Disney Accelerator Actually Does [09:10] How Disney Works with Startups [17:30] Imagineering & Robotics [26:20] How Disney Evaluates New Technology [34:15] Epic Games, Unreal Engine & StageCraft [43:00] Vertical Video and the Future of Storytelling [51:10] Creator-Led AI and Responsible Innovation [58:00] Why Innovation Starts with Excitement #Disney #DisneyAccelerator #DavidMin #Innovation #Imagineering #Startups #Entertainment #Media #CreativeTechnology #TechnicallyCreative #KoobrikLabs #OrlandoWood
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🎬 Behind the Scenes of Danse Macabre (Long Version): https://youtu.be/QALh6PauOCw 🎥 Danse Macabre Trailer: https://youtu.be/b1A4U37asVg Hisko’s Website - Hiskohulsing.com He spent 11 years making an animated film. Then he was booed at its premiere for using AI. In this episode, Orlando Wood sits down with Hisko Hulsing, the Dutch artist, filmmaker and animation director behind Danse Macabre, Amazon's Undone and Netflix's The Sandman, to discuss the AI controversy that erupted at the Annecy International Animation Film Festival. Hisko spent 11 years creating Danse Macabre, producing 75 original oil paintings and working with 80 artists and production professionals. He used generative AI for a small part of the production, transferring the style of his own paintings onto traditionally animated characters. Despite this, the film was met with boos, walkouts and accusations of AI slop. Hisko responded by giving the protesters the middle finger. In this candid conversation, Hisko explains how the film was made, the emotional toll of the backlash, and why he believes artists experimenting with new technology are being unfairly targeted. He also addresses the legitimate concerns surrounding AI copyright infringement, training data, job displacement and the ethics of generative AI, including how AI has already eliminated his own commercial storyboarding work. In this episode: Why Hisko Hulsing was booed at the Annecy Animation Festival How Danse Macabre combines oil painting, traditional animation and AI style transfer The difference between professional AI-assisted filmmaking and AI slop Copyright, AI training data and the rights of working artists Why anti-AI backlash could drive creative professionals to hide their AI use How generative AI is changing the future of animation and independent filmmaking A fascinating conversation about artistic freedom, human creativity, AI ethics and the growing divide between traditional artists and emerging technology. Technically Creative is brought to you by KoobrikLabs, the data partner for creative companies. https://koobriklabs.com/contact/ #HiskoHulsing #DanseMacabre #AIAnimation #AIFilmmaking #TechnicallyCreative
Weekly AI news for the creative industries. This week, Technically Creative asks a bigger question underneath the AI boom: everyone seems to be getting richer, but who is actually paying for all of it? Hosted by Orlando Wood, founder of KoobrikLabs, the AI/IT partner for creative companies. To get in touch about using AI in your business, visit https://koobriklabs.com/contact/ This week: Meta rewrites its commercial terms in a way publishers fear could expand its rights to use their content for AI training. Fox is now running live TV campaigns where AI systems transact with other AI systems. Google wants to own more of the shopping journey. And Elon Musk unveiled a Roadster that can, sort of, fly. But the bigger story is economic. CoreWeave is carrying enormous debt. Anthropic is heading toward a historic IPO and says it is profitable on an adjusted basis. Character.AI filed for bankruptcy despite having around 12 million active users. And Netflix is profitable while still cutting jobs. So what happens when the companies making the most money need fewer people to make it? And what happens when AI efficiency starts removing the same consumers the economy depends on? Plus, the new American Entertainment Alliance is pushing for rules that would require major streamers to spend more with independent producers. Technically Creative covers AI, technology, Hollywood, advertising and the creative industries.
Can you copyright AI-generated work? If you create a film, image, character or advertisement using generative AI, who actually owns it? If you're a creative company looking to future-proof your business, book a free consultation with KoobrikLabs, the data partner for creative companies. 👉 https://koobriklabs.com/contact/ In this episode of Technically Creative, Orlando Wood sits down with Lisa Oratz, Senior Counsel at Ashurst, to explore AI copyright law, intellectual property ownership, fair use, and how filmmakers, artists, advertising agencies and creative companies can legally protect work created using generative AI. Lisa specializes in technology, entertainment and intellectual property law, advising studios, production companies, artists and technology businesses navigating the rapidly evolving legal landscape surrounding artificial intelligence. One of the biggest misconceptions about generative AI is that anything created using AI cannot be copyrighted. Lisa explains why that's not necessarily true. She discusses how her team secured copyright registration for Critters, an AI-assisted animated short film, by demonstrating meaningful human authorship through scripting, editing, modification and the selection and arrangement of AI-generated material. The conversation explores what constitutes sufficient human creative involvement, whether detailed prompts and storyboards can establish copyright protection, and why AI-generated characters and individual assets present particular legal challenges. They also examine the major AI copyright lawsuits involving Anthropic and Meta, the fair use debate surrounding AI training data, and how creators can minimize infringement risks when using generative AI tools. Finally, Orlando and Lisa discuss AI-generated actors, digital replicas, Tilly Norwood, SAG-AFTRA and how artificial intelligence could change the future of filmmaking and creative ownership. In this episode: Can AI-generated films, images and characters be copyrighted? How human authorship establishes copyright protection for AI-assisted work The story behind Critters and its successful copyright registration AI prompts, storyboards, editing and intellectual property ownership Anthropic, Meta, AI training data and the fair use debate How creators can protect their work and reduce copyright infringement risks Synthetic actors, digital replicas, Tilly Norwood and SAG-AFTRA What AI copyright law means for the future of filmmaking and advertising Technically Creative is a technology podcast for people who don't necessarily think of themselves as tech people, hosted by Orlando Wood, CEO of KoobrikLabs. This episode is sponsored by the Future of Life Institute, a nonprofit organization working to ensure that transformative technologies, including artificial intelligence, benefit humanity while reducing their potential risks. #AICopyright #GenerativeAI #CopyrightLaw #AIFilmmaking #TechnicallyCreative
Weekly AI news for the creative industries. This week, Technically Creative asks whether ad tech is about to become something much bigger: the system that creates, distributes, targets, measures and continuously rewrites advertising. TikTok, Meta, OpenAI, NBCUniversal, FreeWheel, Newton and Omnicom are all pushing AI deeper into advertising. Creative generation, media buying, audience targeting, campaign optimization and measurement are starting to collapse into the same technological loop. Technically Creative is brought to you by KoobrikLabs, the AI/IT partner for creative companies - www.koobriklabs.com That matters because advertising technology used to answer one question: who should see this ad? Now it is increasingly able to answer another: what ad should exist for that person in the first place? We look at how conversational AI could transform advertising intent, what happens when AI agents negotiate media and purchasing decisions with other AI agents, and why dynamic product placement inside finished films and television raises much bigger questions about authorship, creative control and whether a piece of media is ever truly finished. Elsewhere, publishers including HarperCollins, Simon & Schuster and Hachette are using AI internally. Audible wants to use synthetic narration to make far more books available as audiobooks. Sony Music says it has requested the removal of more than 260,000 AI-generated tracks impersonating its artists. And local AI could become increasingly important for creative companies trying to keep unreleased scripts, rough cuts, pitches and client data secure. We also look at OpenAI’s work on AI-generated text provenance and Nikon’s decision to disqualify an AI-manipulated scientific image, which may point toward a more useful way of thinking about AI policy: different contexts require different rules. Hosted by Orlando Wood, founder of KoobrikLabs, Technically Creative covers the increasingly interdependent worlds of AI, advertising, Hollywood, media, technology and the creative industries.
How is AI actually changing professional film and advertising production? Technically Creative is brought to you by KoobrikLabs, the IT and AI partner for creative companies. In this episode of Technically Creative, Orlando Wood sits down with Ryan Black and Kyt Janae from Luma AI to explore how generative AI is moving beyond individual image and video generation and into professional filmmaking, VFX, advertising, pre-production, post-production, and hybrid production workflows. Luma is building AI tools designed around the way professional creatives actually work. Ryan and Kyt explain Luma Agents, a multimodal creative platform that combines Luma’s image and video models with other leading AI models, while Kyt explains her role as a Forward Deployed Creative, working directly with creative teams to integrate AI into existing production pipelines. The conversation explores a fundamental shift in creative production: AI can allow filmmakers and creative teams to explore dozens or hundreds of possibilities before committing enormous time and money to execution, while maintaining the specificity, consistency, control, and collaboration professional work requires. They also explore hybrid filmmaking, including Luma’s work with filmmaker Jon Erwin, Wonder Project, and AWS, where live actors, motion capture, virtual production, volume stages, VFX, and generative AI are brought together into a more collaborative production process. Ryan and Kyt discuss how AI can help with previs, storyboarding, set extensions, VFX, character consistency, localization, post-production, and creative iteration, while allowing experienced artists and filmmakers to remain in control of the work. And Kyt makes an important point: as these tools become more capable, creative thinking becomes more valuable. The model can generate possibilities. It still needs someone with an idea worth pursuing. We explore: How Luma Agents work inside professional creative workflows What a Forward Deployed Creative actually does Why AI production is moving beyond the one-prompt workflow How filmmakers can explore hundreds of creative possibilities before committing to execution AI-assisted filmmaking, VFX, previs, and post-production How hybrid production combines live actors, virtual production, motion capture, and generative AI Luma’s work with AWS, Wonder Project, and filmmaker Jon Erwin Why experienced filmmakers and artists remain essential to AI workflows How AI can give creative teams greater speed, specificity, consistency, and control Robert Rodriguez using AI to explore ideas he has carried for decades Why AI could make previously too expensive or complicated creative ideas possible How professional film and advertising workflows are changing This is a conversation about what happens when generative AI stops being something creatives experiment with on the side and starts becoming part of the professional production pipeline. For filmmakers, producers, VFX artists, advertising creatives, agencies, studios, and anyone trying to understand how AI is changing film production, this is a practical look at what the next creative workflow could actually look like. Technically Creative is a technology podcast for people who don’t necessarily think of themselves as tech people, exploring how AI and technology are changing film, television, advertising, media, and the creative industries.