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3d and flappy bird htmx

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Show Notes

with Jon-Michael Hartway 47:16 MY MIND IS BLOWN Jon-Michael does something pretty crazy here. His entire 3D scene is static HTML. The 3d movement only comes from swapping out the style tag and the CSS!?!???! ===================== BIG SKY DEV CON TALK Building things for Twitter Clout https://www.youtube.com/watch?v=yQzpyIXdzcE ===================== 3D GAME Demo: https://htmx-3d.deastl.com/ Github: https://github.com/DeaSTL/3d-htmx-game ===================== FLAPPY BIRD Github: https://github.com/DeaSTL/flappybird-htmx **** Includes video! ===================== Chapters (From AI) 00:00 Introduction to Jon-Michael Hartway 02:22 Development Background and Programming Journey 05:10 HTMX Experiments and Flappy Bird Game 07:35 Technical Insights on Game Development 10:09 Challenges and Server Management 12:47 Exploring Twitter Clout Projects 18:54 Rule #1: Viral 19:34 Rule #2: Ridiculous 20:56 Rule #3: The wrong tech 26:56 Rule #4: Low scope 29:42 Rule #5: Fun 29:50 Challenges of 3D Rendering in CSS 33:39 Understanding Gimbal Lock and Camera Mechanics 37:57 Implementing Multiplayer with WebSockets 41:18 Innovative Use of CSS for 3D Positioning 46:21 Future Projects and Learning Experiences

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With Stephen Mitchell Stephen Mitchell on X: https://x.com/scumitchell The game: https://swag.htmx.org/en-usd/products... GB Studio: https://www.gbstudio.dev/ 00:00 - Trailer 01:19 - How Stephen made this 04:44 - Htmx Lore 08:42 - Gameboy hardware 10:15 - htmx memes 12:09 - Djangocon 2025 & Withered technology 15:29 - Jerason Banes & gameboy cartridges 17:06 - "It would have only happened in person, it planted a seed" 18:15 - Big plans 19:30 - 16k limitations 22:10 - How is AI being used? 22:55 - GB Studio scene layout 27:25 - writing custom code for GB Studio 30:05 - Gameboy engine code 32:03 - AI was not that helpful 36:09 - Sprites & animation 42:48 - Writing "final" code 48:09 - Creating gameboy music 52:43 - Is there a secret level? 54:24 - The slop factory 59:03 - Why people don't get it's real 60:26 - How did you fit htmx source code? 66:50 - Going against the flow and having fun Modretro: https://x.com/modretro

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