
Show Notes
The pace of gaming innovation between the years 1990 and 2010 saw a drastic shift from 2d sprites moving linearly across flat landscapes to fully-realised 3D worlds presenting an almost limitless array of gameplay options. But as development costs skyrocket and physical hardware reaches its limits, the question becomes: where does gaming go from here? Have we now entered an era of diminishing returns where AAA games cost more than your average Hollywood film only to deliver a set of exp...
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