
Show Notes
We're proud to present the final installment of our over-a-year-long Into the Depths series on Caves of Qud, as well as our last episode with our recently retired Eggplant branding. Caves of Qud is a massive open-world roguelike RPG that has been in development since 2007 and Early Access since 2015, and we give it an appropriately epic sendoff with nearly four hours of deep discussion. Doug and Rob, joined by special guest host Star St. Germain, dive into the game's finale and overarching themes with narrative designer Caelyn Sandel and co-creators Jason Grinblat and Brian Bucklew. Be warned, major spoilers await: We discuss the aftermath of the Tomb of the Eaters, the Moon Stair, the [Redacted], Reclamation, We Are [Redacted], plus other juicy details about how this legendary game finally came to an end… and what's in store for it next. Audio edited by Dylan Shumway. Discussed in this episode: Brian's must-follow bluesky https://bsky.app/profile/unormal.bsky.social Warm static – Official Caves of Qud wiki https://wiki.cavesofqud.com/wiki/Warm_static Independent Games Summit: What Even is 1.0?: Indefinite Early Access and Live Development https://gdcvault.com/play/1035081/Independent-Games-Summit-What-Even End-to-End Procedural Generation in Caves of Qud https://www.youtube.com/watch?v=jV-DZqdKlnE Tile-Based Map Generation using Wave Function Collapse in 'Caves of Qud' https://www.youtube.com/watch?v=AdCgi9E90jw Caves of Qud Discord https://discord.com/invite/cavesofqud Eris – Girsh Illustration https://www.reddit.com/r/cavesofqud/comments/1n449aw/girsh_qas_and_qon/ A Mythopoetic Interface Reading of Caves of Qud (Roguelike Celebration 2025) https://www.youtube.com/live/UQNfH9pKWd4?si=jFy9VTRZzLPJHn4W&t=1091 Sproggiwood https://store.steampowered.com/app/311720/Sproggiwood/ Slav Epic Paintings by Alphonse Mucha https://www.muchafoundation.org/en/gallery/themes/theme/slav-epic
https://secretlives.games/ https://bsky.app/profile/secretlivesofgames.bsky.social https://www.youtube.com/eggplantshow http://discord.gg/tslog https://www.patreon.com/tslog (full rebrand still in progress, lol)
More from The Secret Lives of Games
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We're joined by v buckenham (Downpour, Beasts of Balance), Izzy Kestrel (Electrifying Incident, A Little Game Called Mario), and Bennett Foddy (Baby Steps, QWOP, Getting Over It with Bennett Foddy) to discuss Helix, a spiral-action shmuplike about staying alive. It's the eighth installment in our yearlong special series exploring the work of Michael Brough: All Systems Brough. Next episode: Imbroglio Audio edited by Dylan Shumway. Discussed in this episode: Helix https://apps.apple.com/gb/app/helix/id562550427 868-BACK (Out now!! Go buy it!!) https://store.steampowered.com/app/3304110/868BACK/ https://finji.itch.io/868-back Michael Brough's Website https://www.smestorp.com/ Maypole https://en.wikipedia.org/wiki/Maypole Game Design Deep Dive: The unique touchscreen action game controls of Helix https://www.gamedeveloper.com/design/game-design-deep-dive-the-unique-touchscreen-action-game-controls-of-i-helix-i- Bit Pilot http://www.bitpilotgame.com/ Tilt to Live https://apps.apple.com/us/app/tilt-to-live-hd/id391837930 Super Hexagon https://superhexagon.com/ Geometry Wars: Retro Evolved remake https://store.steampowered.com/app/8400/Geometry_Wars_Retro_Evolved/ Endings (Michael's 2015 blog) https://mightyvision.blogspot.com/2015/01/endings.html Playdate https://play.date/ Nex Playground https://www.nexplayground.com/ Hylics https://mason-lindroth.itch.io/hylics Vangers https://www.gog.com/en/game/vangers Tools for Creativity class (virtual) with v buckenham https://sfpc.study/sessions/fall-26/tools-for-creativity School for Poetic Computation https://sfpc.study/ bimbo static site generator https://iznaut.itch.io/bimbo
We chat with Brooke Husic (Puzzmo, New Yorker, A24) about creating, stewarding, and showrunning a daily crossword for the web-based puzzle phenomenon, Puzzmo. Our discussion covers Puzzmo's first 1,000 days, Brooke's prolific career as a constructor, the impact of cultural biases on crosswords, the early-2020s indie-puzzle development boom, the need to care for both solvers and setters during revisions, the interconnectedness of difficulty and context, the relationship between constructor and venue, and so! much! more! Also: Don't forget to check out today's Puzzmo midi crossword, its 1,001th, a special collaboration between two names that will be familiar to listeners of this episode. Audio edited by Dylan Shumway Discussed in this episode: Puzzmo https://www.puzzmo.com/today/ Today's Brooke and Rob collab puzzle, "Time to get up!" https://www.puzzmo.com/puzzle/2026-07-12/crossword