
Show Notes
We return to the island of Obojima and to four adventurers whose paths are about to cross again. It’s been five years since they last stood side by side, and the Corruption has only worsened, spreading quietly across the land. As old memories resurface and new dangers stir, the time has come to confront what was left behind. New arc. New mysteries. Same island. Whether you watched the Children’s Arc or are starting fresh, this is the perfect place to dive in!
Character art by Juliana @jooo.art on Instagram Led by GM Maia View character art and learn more about the campaign Learn more about Obojima Learn more about the Nimble TTRPG
Chapters (00:00) Opening (05:50) Character Intros / Art Reveal (55:44) Combat Starts (1:39:40) Combat Ends (1:50:50) Brotherly Chat (1:53:30) A Tense Reunion (2:05:35) Ending Announcements
More from Obojima Origins: An Actual Play Podcast
After 27 sessions of exploring the island of Obojima, the Nimble Voyagers crew gathers for a final talkback session. This journey began in March of 2025 and concludes at the start of 2026, marking nearly a year of collaborative storytelling. We reflect on the transition from the children's arc to the adult arc, discussing how their characters evolved over the years, as well as the narrative weight of the choices made along the way. While the current chapter is closed, the players discuss what might bring the gang back together. Potential future stories include a short city-based mystery in Yatamon or a shorter arc exploring the snow capped mountains the party never reached. Led by GM Maia
The crew dives into the lightless depths for a final confrontation with the source of the island's rot. Bonds are tested and old debts are settled as the party fights to cleanse the corruption once and for all. Tune in for the emotional campaign finale to see how the journey ends for our four heroes.
In this penultimate session, the party tracks down the mysterious Crowsworn Coven in a desperate search for a way to stop the spreading Corruption. However, the witches' help doesn't come for free, and one member of the group must agree to a steep price to secure the knowledge they need.
The heroes confront the high cost of their previous decisions as an elder's mind is completely wiped, leaving them with a difficult choice about the use of forbidden power.
With guidance from Captain Clintock, the party seeks out the “Heart of the Island” to combat the corruption. They arrive at Roa Kala, a Dara village, and learn more from elder Audok. Led by GM Maia