
Show Notes
On today’s episode we start by talking about Adepticon and then go way off the rails into something much more interesting. We jump into a real discussion about how the uniformity of 40k is making the game more dull. We discuss how much better the game is with unbalanced boards, weird weapons, and silly mechanics. And how it actually makes the game more tactical and more interesting, as opposed to a scripted thing it is turning into now.
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More from The History of 40k
On today’s cast we talk about the Blood Angels in their current state on the table top. With a look at some of their most iconic units and how good (or bad) they are on the table top. Basically Death Company: good. The Baal predator: less so. Patreon Merchandise Discord Link: Our Website Retro Recall Brad Channel
On today’s episode we continue to explore the history of the Blood Angels on the tabletop. Starting in 8th edition with the advent of Stratagems and Command Points. Things that became quite critical for the Blood Angels’ Captains with thunder-hammers and jump packs. After the wildness that was 8th we move into 9th edition where they settle back into a mono faction again seeing a lot of success thanks to their new primaris models. After that came the great times of 10th edition where the dense terrain let them play like the melee smash army they want to play as. We then close out with our ideas for 11th edition and the army. What it needs and what we hope it gets.
On today’s episode we explore the history of the Blood Angels on the tabletop. Starting with their original inception in 2nd edition (which is really the 1st edition). We then enjoy their 3rd edition double codex (where the second one had to be released to fix the errors of the first). But then move on to their greatest moments, the 4th edition white dwarf and the massively OP 5th edition codex. We then conclude on them falling to irrelevance in the 6th and 7th editions, due to just not being good enough allies (selfish Blood Angles).
On today's episode we talk about a few lore accurate lists for chaos that have both flavor, and wont get you just stomped if you take them to a GT. With Night Lords, Daemon Engines, Red Corsairs, and Black Legion. We also talk about who we think are the most lore necessary elements of each chaos army (why would you ever play T-sons without Ahriman after all).