
Show Notes
Miria, Edryk, and Kale finally reach the place where the All-Knowing believes there is a means to travel to the planes. The object they discover is far stranger than anything they could have imagined.
In this session I reference the amazing role-playing game Dungeon Crawl Classics RPG from Goodman Games. DCC catches the strange psychedelic vibe of the books that inspired D&D – and Swords Against Madness – better than any other game on the market.
It also borrows some rules for planar travel and plane shifting from Advanced Dungeons & Dragons and Dungeons & Dragons 3rd Edition to fill in the gaps in the Swords & Wizardry rule-set.
Magic Item: The Wizard Van
The Wizard Van is an enchanted 1974 Ford Econoline with air-brushed fantasy art on the sides and comfortable couches in the back. It is fuelled by magic-user spells. Each level of spell cast into its Flux Capacitor provides two hours of fuel. The van can shift to the Astral Plane by using 2 hours of fuel. It can also fly at 55 miles per hour, but has a ceiling of 50ft. and consumes twice as much fuel.
Some Inspiration
I mentioned the song Wizard Wagon by Glitter Wizard; if you want to check out this awesome (if explicit) song, you can hear it here!
Cast
This episode includes performances by:
Jon Cohen from Tale of the Manticore
Owen Rideout of The Boy in the Submarine
Music in this Episode
From the Free Music Alliance:
King Edward by Mister Smith (CC-BY) from the Free Music Archive
AI Generated Pieces:
Fire up the Wizard Van by Doughnut Elemental (That’s me!)
From Pixabay:
“Stylish Blues Rock (Wild West)” by Brightest Avenue
“Outlaw’s Reckoning” by Moodmode
“Night Detective (no beats)” by Amaksi
“Deep Forest” By NNChannel
“Psychedelic Atmospheric Dream Guitar” by Sonican
“Acidcore” by Jumping Bunny
More from Swords Against Madness
Miria and Kale navigate the City of the Dead, Duat-Nar hoping to find their lost companions. They find much more than they bargained for, including blood, redemption, and strange secrets.
Miria and Kale tell stories to fight off the numbing effects of the land of the dead as they search for one of the Demenses where the recently passed await judgement. In a flashback, Silas, Tom, and Tina delve one of Yanghu’s dungeons seeking a way home.
California 1974: four friends make a strange discovery while star-gazing that kicks off a strange journey across space and time that intersects with Miria’s own journey.