The House of the Dev

S2E7. The Closure of Arkane Austin, The Magic of Early Access & The Future of Immersive Sims – with Dillon Rogers

The House of the Dev

Show Notes

Our guest for this episode is Dillon Rogers, the co-creator of Gloomwood – a highly anticipated stealthy horror immsim which is still in Steam Early Access, but already kicks ass big time. - First things first: the closure of Arkane Austin, from Raphael Colantonio’s perspective; - When ‘retro’ graphics meet modern systems: what’s so brilliant about how Gloomwood works; - Diverse approaches to Early Access: updating a game on the go; possible work scenarios & practices. --- Sponsored by Yandex Games. Publish on the web! Register, upload your game and gain new audience and new revenue streams: https://clck.ru/3Asuyf --- Watch Full Season 1: https://www.youtube.com/playlist?list=PLZU6dd_qQ48OP1NCKGsQPa4nQmlKPJ9JY Or listen on Spotify: https://open.spotify.com/show/3BRad6ckhGiOZ13VgEISnK

More from The House of the Dev

Aug 19, 2026

Рафаэль Колантонио и Петр Сальников снова у микрофонов. В этом выпуске они общаются с Дэйвом Ошри — сооснователем и директором New Blood Interactive (Dusk, Fallen Aces, Gloomwood и др.). Обсудили их уникальный подход к раннему доступу, умение слушать игроков и смелость посылать мейнстрим подальше.

Aug 19, 2026

Raphael Colantonio & Peter Salnikov are back at the mics to talk to Dave Oshry, co-founder and CEO of New Blood Interactive (Dusk, Fallen Aces, Gloomwood etc) about their unique approach to early access, listening to players and saying ‘screw you!’ to mainstream. Find financial support for your game studio at IndieGo Fund: https://indie-go.ru/fund – Are retro-looking games easier & safer to create? – Episodic games as TV seasons. Why big updates are good; – “Better to have a sold-out club show than to play for an empty stadium”; – Front to end, brick by brick. Core devs & floating teams: what’s New Blood’s pipeline like? – A rushed game will stay bad forever: why it’s important to take the time you need.

May 25, 2026

Chris Avellone, the legendary writer and game designer, talks to Raphael Colantonio and Peter Salnikov on his approach to storytelling and narrative design in games and much more in this thoughtful, very open and sometimes funny episode. Hire, pay, and stay compliant with your team in 100+ countries, in one place: https://mellow.io/demo?utm_source=youtube&utm_medium=influence&utm_campaign=general&utm_content=thotd Find financial support at IndieGo Fund: https://indie-go.ru/fund - Who is Chris Avellone, and how his experience at the D&D table affected his future career; - How ‘Typhon’ became ‘Prey’ - and how the story of that game came to be at all; - The damage devs take from using forced IPs: cases of Dark Messiah of Might & Magic, System Shock 2; - Choices in RPGs and the depth they provide; the cases Mass Effect & Fallout: New Vegas’ Legion; - Why is Pathfinder: Kingmaker more Fallout than Baldur’s Gate? - Restraints as values: how limitations might lead a game out of the darkness; - Leaks, scores, bad PR, press relations and other mutual pains of game developers & media.

May 25, 2026

Крис Авеллон, легендарный сценарист и геймдизайнер, беседует с Рафаэлем Колантонио и Петром Сальниковым о своём подходе к сторителлингу и нарративному дизайну в играх и многом другом в этом откровенном и местами смешном эпизоде.

Feb 6, 2026

Рафаэль Колантонио и Петр Сальников общаются с Ником Германом, соавтором Dispatch, большого хита 2025 года, о кинематографичных играх, снижении порога входа для новых игроков, эпизодической структуре и плаванию против течения. При поддержке Indie Go: https://bit.ly/4opM7cC

See all episodes →