Between Levels Podcast

Xbox, GTA VI & The Future of Soulslikes | Between Levels Podcast Ep. 1

Between Levels Podcast

Show Notes

Welcome to the very first episode of Between Levels. Join WheelieAverage, Sarthe, and FightinCowboy as they dive into some of the biggest topics in gaming, including Xbox's future, GTA VI, Summer Game Fest, and the future of Soulslike games. In this episode, we discuss Xbox's recent showcase, industry layoffs, GTA VI's impact on the gaming landscape, Mortal Shell 2, Lords of the Fallen 2, anime games, gameplay versus graphics, and much more. Between Levels is a weekly gaming podcast bringing together three different perspectives from across the gaming community to discuss the latest news, releases, and trends shaping the industry.

Follow Between Levels: Instagram: @betweenlevelspodcast Facebook: Between Levels Podcast X: @BtweenLevels

Timestamps: 00:00 Welcome to Between Levels 02:04 Upcoming Game Releases 03:21 Summer Game Fest Impressions 04:12 September & October Release Rush 05:26 Game Delays & Release Strategy 06:40 GTA VI's Shadow Over Gaming 07:56 Can Smaller Games Survive? 09:27 Xbox's Summer Game Fest Showcase 10:36 Innovation vs Established Franchises 11:30 Industry Rumors & Misinformation 12:41 Studio Acquisitions & Consolidation 14:11 Sony's Investment Strategy 15:31 Layoffs & Industry Restructuring 16:11 Gaming's Growth Problem 17:26 Are Soulslikes Here to Stay? 18:38 NFTs & Gaming Trends 19:33 Why Some Games Fail 21:03 The Death of the System Seller? 22:28 Graphics, Art Style & Immersion 23:05 Is Call of Duty Still King? 24:45 Understanding Gaming Communities 26:34 Realism vs Fun 27:10 Gameplay Over Graphics 28:52 Crimson Desert & Community Feedback 29:14 Evolve, Anthem & Games That Deserved Better 30:27 Mods & Community Support 31:12 Changing Consumer Habits 32:00 Rising Costs of Gaming 33:16 The Future of Gaming Technology 34:21 Why Gameplay Matters Most 35:52 The Power of Art Direction 36:39 Walking Simulators & Niche Genres 37:10 First Impressions Matter 39:32 Marketing & Expectations 40:43 Why Astro Bot Works 42:06 Storytelling in Games 44:02 Mortal Shell 2 & Modern Soulslikes 48:02 Pricing, Value & Expectations 50:34 Open World Design Challenges 52:27 Anime Games: Ambition vs Reality 55:42 Control Resonant Discussion 58:53 The Crowded Fall Release Schedule 62:12 Marketing, Hype & Mystery 66:38 FromSoftware's Untapped Potential 70:17 Developer Evolution & New Ideas 71:43 Gaming Through Parenthood 73:07 The Future of Between Levels 75:19 Final Thoughts & Community Questions

Subscribe for new episodes every week and send us your questions for future episodes.

More from Between Levels Podcast

Oct 20, 2026

Welcome to The Bonus Level — an extra Between Levels episode outside of our normal numbered weekly podcast. WheelieAverage is joined by Dom from Dom’s Roundtable and Danreb Victorio from SmashPad for a special Final Fantasy Resonance review roundtable. Wheelie has finished the main story and spent around 40 hours with the game, Dom has put more than 70 hours into it and explored virtually everything, while Dan joins us from the middle of Chapter 6. That gives us three very different perspectives on Square Enix’s return to old-school, turn-based Final Fantasy. We discuss the HD-2D presentation, characters, story and the Vision system, which lets you combine abilities from iconic Final Fantasy characters in some ridiculous ways. We also get into Resonance attacks, the soundtrack, how successfully Square Enix transformed a former mobile game into a full premium release, endgame grinding, Espers, technical issues and whether Final Fantasy Resonance really is a must-play JRPG. Finally, we look beyond Resonance and ask where Final Fantasy should go next. Should Final Fantasy XVII remain 3D? Could turn-based combat make a full comeback? And what influence could games like Clair Obscur: Expedition 33 have on the future of the franchise? Featuring WheelieAverage, Dom’s Roundtable and Danreb Victorio of SmashPad. CHAPTERS 00:00 – Welcome to The Bonus Level 01:20 – The Final Fantasy Resonance Review Roundtable 02:11 – Wheelie’s Final Fantasy Resonance Impressions 03:07 – Danreb’s First Impressions 05:00 – Dom’s Thoughts After 70+ Hours 06:16 – How Wheelie Got Into Turn-Based Games 10:01 – The Vision System Explained 15:06 – Resonance Attacks & Breaking the Combat System 18:06 – The Problem With Unlocking Visions 19:28 – Final Fantasy Resonance Is a Museum for the Franchise 20:31 – Final Fantasy’s Iconic Music 23:39 – Gilgamesh & Classic Final Fantasy References 24:51 – You’d Never Know This Was a Mobile Game 28:18 – Is Final Fantasy Resonance a MUST-PLAY? 30:27 – What Doesn’t Work? 32:14 – The Endgame Grind 34:43 – The Hidden Vision That Makes Grinding Easier 36:20 – Taking 16 Turns & Dealing Over a Million Damage 37:03 – Are Espers Too Weak? 39:16 – Technical Issues 41:05 – Quality-of-Life Features We Want 42:43 – Why Fast Travel Works So Well 47:15 – Where Does Final Fantasy Go Next? 52:35 – Final Verdicts 56:43 – Guest Coverage & Outro

Oct 16, 2026

Valor Mortis takes centre stage this week as WheelieAverage, FightinCowboy and Sarthe dive into the game, its aggressive first-person combat, build crafting and some of the technical issues Wheelie encountered during his playthrough. Wheelie has finished Valor Mortis, while Cowboy is around five or six hours into the game and having a much more positive experience so far. We compare impressions, break down Cowboy’s parry-focused build and discuss what works — and what doesn’t. Wheelie also shares his thoughts on the new Street Fighter movie after attending a special screening with Paramount Pictures. That quickly turns into a much bigger conversation about video game adaptations, whether games are the best form of entertainment and why translating an interactive experience into film can be so difficult.

Oct 9, 2026

Phantom Blade Zero is getting closer, and after spending six hours with the latest build, Sarthe thinks it could be something very special. In Episode 15 of Between Levels, WheelieAverage, FightinCowboy and Sarthe dive deep into Phantom Blade Zero. Sarthe has now played the game five different times and breaks down its incredibly fluid combat, huge weapon variety, free respec system, level design, difficulty options, soundtrack and why S-GAME is so adamant that this is NOT a Soulslike. Cowboy hasn't played it yet, but Phantom Blade Zero has become one of his most anticipated games and everything Sarthe says only makes that anticipation worse. Wheelie also gives his impressions of Hellraiser, a survival horror game that combines familiar elements from games like Resident Evil and Silent Hill with an uncompromising approach to the body horror that defines Hellraiser. We also return to Gears of War: E-Day as Cowboy and Sarthe approach the end of the campaign, discussing its more open structure, co-op, horror influences and stunning Unreal Engine 5 visuals. Plus, we discuss the best video game music of 2026, 007 First Light, Star Wars: Galactic Racer, Forever Ago, Control Resonant and just how difficult choosing our Game of the Year is going to be. Featuring WheelieAverage, FightinCowboy and Sarthe.

Oct 2, 2026

Gears of War: E-Day is finally here, and Wheelie thinks it might be Xbox's best game since the Xbox 360 era. In Episode 14 of Between Levels, WheelieAverage, FightinCowboy and Sarthe dive into Gears of War: E-Day, including why the preview may have shown one of the game's slowest sections, its early review scores and why games should be judged on what they actually are rather than what a reviewer wanted them to be. Wheelie's verdict? E-Day is a must-play. We then return to World of Warcraft Forever, with a major beta update bringing new levels, class changes and dungeons before getting into the growing controversy around streamer handouts, gold buying and whether Blizzard should be cracking down harder. Later, Wheelie and Sarthe give their impressions of Star Wars: Galactic Racer, including its incredibly fast racing, roguelike progression, build variety and multiplayer. Wheelie scored it 9.5/10, while Gears of War: E-Day earned his full 10/10. We also discuss Minecraft Dungeons 2, Castlevania, Phantom Blade Zero, Stranger Than Heaven, Fable, Final Fantasy VII Revelation and just how absurdly packed the next few months of gaming are. Featuring WheelieAverage, FightinCowboy and Sarthe.

Sep 25, 2026

World of Warcraft has officially taken over Between Levels.

See all episodes →