
Show Notes
Initiative order. You know it well: every character takes their turn in order, with the adversaries sprinkled in. It's simple, orderly, and everyone gets their shot. It's also extremely common, whether you determine the order with dice, cards, or drawing straws. But is it really the only way?
In this episode, Kylen discusses his own revelation in turn-taking order, by way of the Powered by the Apocalypse "hack" called Dungeon World. See www.dungeonworldsrd.com for more info on this remarkable game system.
Music in this episode is licensed CC-BY 4.0 by VINDSVEPT: youtube.com/vindsvept, patreon.com/vindsvept, vindsvept.bandcamp.com
More from Threat Dice
On this episode of Threat Dice, Kylen does a system overview of Pathfinder 1st Edition, a game which he has spent FAR too many hours playing over the past three years. After joining a PF1E game on a lark with a group of online friends, he has grown to truly respect and admire the system for what it can accomplish, despite its limitations.
Having faced the dangers of the wilderness, the three Legionnaires have reached the mysterious ruins.
Reyah isn't sure that Aerus is fully of sound mind on this one, but he's in command, so she goes along. She only remembers that the ruins they're heading for made her feel deeply uneasy, the last time they were there. Both the terrain and weather are against them--how will our intrepid heroes fare in the trek across the wilds, reluctantly toward their destination?
At last, the first episode has arrived! VERITAS is a solo live-play of Tumbledie Games' RPG-in-development, Trove!