Board Game Homies

The White Castle: Matcha & Wyrmspan: Dragon Academy

Board Game Homies

Show Notes

In episode 46, we review two expansions: The White Castle: Matcha published by Devir and Wyrmspan: Dragon Academy published by Stonemaier Games. But, first! We chat about what is bringing us joy: Yokai Septet, 12 Chip Trick, Sausage Sizzle!, and Galileo Galilei.

The White Castle: Matcha introduces the tea ceremony to the game and a new means to influence the court with new members of your clan: Geishas. This includes taking actions in order to proceed along the Path of Tea; progress far enough along this path, and your Geisha will earn a spot in the Tea House, granting your clan additional influence within the court of Himeji. This expansion incorporates a suite of new game spaces, cards, player boards, and workers. However, one of the pivotal changes that Angela isn’t a huge fan of is the addition of another die, bringing the total actions a player takes from three in the base game to four in a round.

Wyrmspan: Dragon Academy introduces more of everything from the base game, from caverns, to dragons, to guilds, to objectives. However, the most appealing changes (in our homie opinions) are the addition of the round tracker and fledgling dragons. When a player passes out of a round, they get a choice of bonuses to take into the next round, rather than the flat 6 coins you previously got in the base game. Fret not, as there is still an option for those 6 coins if you get there early enough, but the others provide resources and one fewer coin, which may be just what you need to entice that dragon. As for the fledglings, they are a fifth type of dragon that lack any abilities from the start but can transform with enough care from your trainer (often in the form of providing different resources.) They also increase in score the more you attract to your caves.

Two worthy expansions! Listen in to find out who these expansions are for and if you need to add to cart. Get to know us @ https://lnk.bio/BoardGameHomies

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