
🎮 Which Playable Performs Best" Why There's No Single Answer (Playable Trends June 2026)
two & a half gamersShow Notes
The single most freeing idea in playable ads: your playable doesn't have to be your actual game. This month's Playable Trends proves it — including a studio running what's essentially a Fishdom ad to drive installs for a completely different fish game.
Today is the "everyone brings playables" episode — nine playables, nine different lessons. They break down Meow Doku's onboarding-perfect tutorial playable (a rare puzzle playable that's short, juicy, and instantly understandable), the non-authentic approach done right (Coin Master's scripted save/risky trail, Idle Miner's exaggerated 5x version, XP Hero's Forex "jump on the button" concept that's now everywhere), a genuinely wild example of a playable borrowed from an entirely different game (a Fishdom-style ad driving a fish.io title), and Robin's concrete CTR tactic: the 6-second auto-advance rule (if the user does nothing, make the first choice for them, keep the playable moving, and overall engagement and CTA climb). Plus standout new games — Last Asylum's chaos-from-second-one base defense, Voodoo's Path of Kings POV roguelite, and a Game of Thrones 4X playable drilled down to just a dragon and a couple of units.
The closing lesson, straight from the crew: if you ask which playable performs best, there's no single answer — they each preferred a different one. That's exactly why you run all of them, to capture every kind of user.
⏱️ TIMESTAMPS
00:00 everyone brings playables 04:20 Meowdoku — the onboarding-perfect puzzle playable 11:35 XP Hero and the Forex "jump on the button" concept 15:45 A Fishdom playable for a completely different game 20:30 Raid Rush — the pick-your-towers customization setup 24:50 Robin's 6-second auto-advance CTR tactic 28:30 The Pixel Flow copycat that's scaling with ants 40:10 Last Asylum, Path of Kings & the Game of Thrones playable
This episode is brought to you by Kinoa — the AI operating system for mobile game operations: flows, live segments, in-app messages, push notifications, and A/B testing in one place, run by the operators who own the numbers. Carry1st saw +43% ARPDAU; PlayStudios saw +31% revenue on Tetris Block Party. Learn more at Kinoa. http://www.kinoa.ai?utm_source=MatejPodcast&utm_medium=Link&utm_campaign=Matej+Podcast&utm_id=100 -------------------------------------- PVX Partners offers non-dilutive funding for game developers. Go to: https://pvxpartners.com/ They can help you access the most effective form of growth capital once you have the metrics to back it. - Scale fast - Keep your shares - Drawdown only as needed - Have PvX take downside risk alongside you + Work with a team entirely made up of ex-gaming operators and investors --------------------------------------- For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale. Our sponsor FastSpring: Has delivered D2C at scale for over 20 years They power top mobile publishers around the world Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg. --------------------------------------- This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: Ondrej Monsberger, Robin Kuyer, Matej Lancaric
Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA Matej Lancaric User Acquisition & Creatives Consultant https://lancaric.me Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - [email protected]
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