
Show Notes
Today I begin a new Start-to-Finish series discussing the creation of an application from idea to the App Store.
My Essential Experience Target: An application focused on surfacing the data currently collected by the Apple Watch and iPhone and presenting it in a useful, actionable, and encouraging way.
Blizzard’s Games I discuss:
Hearthstone
Heroes of the Storm
My previous Start-to-Finish series discussing the creation of Check the Weather:
#91: Thank you and the Road from Here.
#90: Check the Weather
#89: Counting Down.
#87: Basic App Marketing.
#86: App Pricing.
#85: Pragmatism.
#84: Shipped it.
#83: Performance and Letting Go.
#82: Localizing an App.
#80: Managing functionality.
#77: Prototyping a new project.
More from Developing Perspective
Gone are the days of map-and-compass development, now if we can imagine it and see a line of sight to it we can build things nearly instantly. Which totally changes the cognitive and structural tradeoffs we need to make in our development process…and how we take care of ourselves in that.
I walk through the history of Apple developer platforms over my history as an app developer and grade them, then think a bit about what has made them worthwhile.
I’m bringing Developing Perspective back. This first episode wrestles through why being an indie app developer right now feels so “pivotal”, in both senses of the word. There’s the constant, week-by-week change in our tools and workflows, and there’s the bigger structural shift in what it even means to “make” apps.
I tend to think of my app business in terms of revenue per day. Breaking it down to that level helps me keep a close eye on it and know how well or poorly I’m doing. Today I walk through the reasoning for this as well as do a thought experiment of what the numbers might look like for a new business.