World Anvil Worldbuilding Podcast

Running Horror at the RPG Table | Night Hunters Interview with Wolfgang Baur & Celeste Connowitch

World Anvil Worldbuilding Podcast

Show Notes

How do you make horror work at the RPG table, especially in systems where players are powerful, genre-savvy, and armed with darkvision, Detect Magic, and decades of monster knowledge? In this live interview, we're joined by Wolfgang Baur and Celeste Connowitch to talk about Running Horror at the RPG Table, inspired by their Night Hunters Kickstarter: a gothic horror setting for Tales of the Valiant and D&D 5E.

We'll dig into the craft of tabletop horror, including: What elements of horror RPGs already do exceptionally well Preserving mystery and fear in high-information systems Creating atmosphere and tension at the table (without props or theatrics burnout) Handling genre-savvy players who "know how this goes" Avoiding outdated or harmful horror tropes Using mechanics like Doom Dice to reinforce dread Keeping horror tense and unsettling, without tipping into comedy Raising the stakes and building impending doom without exhausting players Whether you're running gothic horror, investigative dread, dark fantasy, or just want your campaigns to feel scarier, this conversation is packed with practical advice from two designers who deeply understand both narrative horror and game mechanics. 🕯️ Live discussion, GM-focused insights, and audience Q&A 🦇 Featuring the creators of Night Hunters 🎲 Perfect for GMs, writers, and horror-curious worldbuilders Join us—and bring a light. You might need it.

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