
Building a retro gaming media platform, see it taken out by Google - and what happens next, with Brandon Saltalamacchia
Retro Titans - the giants of retro and indie gaming in conversationShow Notes
My guest today is Brandon Saltalamacchia, the founder and publisher of Retro Dodo – one of the most trusted and beloved destinations for retro gaming gadget reviews, news, and geek culture. Brandon joins me to share his deep love of retro gaming. We swap thoughts on Evercade, and dive into how he built Retro Dodo into one of the most successful retro gaming websites – only to see it hit hard by a major Google update in 2023. We unpack what happened, its impact on the business, and his candid views on why AI is threatening the future of independent publishers and, ultimately, consumers. He also gives us his hot takes on the best retro gaming handhelds to buy, explains why Evercade is doing things right, and reveals the games and device he'd launch into space on the Retro Titans rocket. This is one of our most compelling interviews yet – a mix of retro gaming nostalgia, hard-earned insight, and a real David vs Goliath story.
🔗 Links: Website: retrododo.com Facebook: @retrododo YouTube: @retrododo X: @retro_dodo @iambrandonsalt
🎵 Music: Neon Gaming, by Dope Stuff Zelda's Lofi Kingdom, by Jokabi
More from Retro Titans - the giants of retro and indie gaming in conversation
In this episode of Retro Titans, Phil is joined by Chris Green, co-founder of the UK Amstrad Group and co-founder and chair of the Kickstart Amiga Group, for a long-overdue celebration of the Amstrad CPC. Chris recalls buying a CPC 464 at launch in 1984, learning to program with Locomotive BASIC and writing for Amstrad Action. He also explains why the Amstrad became the overlooked sibling of the British 8-bit computer scene, despite selling millions of machines and offering impressive hardware, software and build quality. We explore the community keeping the CPC alive today, from user-group meetings and new games to Wi-Fi expansions, modern storage and some extremely rare hardware. In this episode, we explore: 1️⃣ Growing up with the Amstrad CPC From buying a CPC 464 with a green-screen monitor to discovering Amsoft, Mastertronic, Dizzy, Gryzor and RoboCop. 2️⃣ Why the Amstrad gets overlooked How its late arrival and Amstrad's "cheap and cheerful" reputation affected the way the CPC was perceived alongside the ZX Spectrum and Commodore 64. 3️⃣ Keeping 40-year-old computers alive What happens at UK Amstrad Group meetings, and how enthusiasts are adding Wi-Fi, modern storage and other upgrades to their machines. 4️⃣ Collecting rare Amstrad hardware Chris introduces the elusive CPC 664, the Spanish CPC 472, the GX4000 and the prototype machine known as Arnold. 5️⃣ Old hardware for a modern audience Why recreated computers, FPGA systems and mini consoles can provide a route back into retro computing, and whether the time has come for an Amstrad CPC Mini. 🔗 Guest links UK Amstrad Group: ukag.org.uk 🎙️ Credits Sponsored by Thalamus Digital Publishing, publisher of indie and retro games. Production: Rocket Media Voiceover: Mark Silk Music: "8 Bit Skyway" © Piotr Pacyna
This episode is a bit different from the norm, in that Phil recorded it live on location at the inaugural Evercade Community and Creator Day, held in London on 10th September 2026. This was the first time Blaze invited creators and fans together to play with devices and discuss the wonderful world of retro gaming on Evercade. This episode is based on quick vox-pop interviews with Blaze's head of communications, Sean Cleaver, and head of marketing, Ben Grunbaum, plus Evercade Gaming Club's Matt Upton, Retro Asylum's Jim Middleton and, of course, Crazy Burger. Just to flag, the sound levels on this episode are a bit variable, especially during Crazy Burger's section, but I hope you agree it's well worth a listen. As always, our thanks go to our sponsors, Thalamus Digital. This one wasn't edited by Rocket Media, as I'm sure you'll guess within about one minute!
Rocketship Park co-owner and game developer Shane McCafferty returns to Retro Titans to discuss his latest work for the Game Boy and Game Boy Color, including Hero GP, Roguecraft GB and WOLF. Shane explains how burnout led him back to game development through PICO-8 and the Game Boy, and why working within the limitations of Nintendo's handheld has proved so creatively rewarding. We also explore his growing connection with Evercade, the challenge of recreating Roguecraft for different hardware, and the technical tricks behind bringing a Wolfenstein-inspired first-person game to the Game Boy Color. In this episode, we explore: 1️⃣ Rediscovering game development How PICO-8, an Analogue Pocket and a love of the Game Boy helped Shane recover from creative burnout. 2️⃣ Hero GP comes to Evercade Shane reacts to seeing his racing game appear as an Evercade Game of the Month and looks forward to its physical release on Indie Heroes Collection 5. 3️⃣ Bringing Roguecraft to Game Boy Color How Shane rebuilt the Amiga game in C, redrew its artwork and preserved the distinctive feel of the original. 4️⃣ Making WOLF work on Game Boy The raycasting techniques, hardware limitations and design decisions behind Shane's tense Wolfenstein-inspired FPS. 5️⃣ From Cave Dave to ZERO A physical release for Cave Dave, the evolution of the Starseed series and Shane's attempt to create an F-Zero-style racer for Game Boy Color. Plus, Shane takes on our Games of Your Life, with choices including Tetris, Sensible Soccer, Spelunky and What Remains of Edith Finch. If you enjoyed this interview, check out episode 8 of season 2 to hear Shane's first intereview. 🔗 Guest links Shane McCafferty on X: x.com/EGVroom Rocketship Park games: rocketshippark.itch.io 🎙️ Credits Sponsored by Thalamus Digital Publishing, publisher of indie and retro games. Production: Rocket Media Voiceover: Mark Silk Music: "8 Bit Skyway" © Piotr Pacyna
In this episode of Retro Titans, Crazy Burger returns for another Q&A, as we take turns asking each other questions about Evercade, retro gaming and the games and hardware we love. In this episode, we explore: 1️⃣ Our Evercade holiday picks Which carts deserve a place in the suitcase, and what makes a great game for playing on the move? 2️⃣ The future of Evercade We discuss new hardware, dual thumbsticks, native games and where the platform could go next. 3️⃣ Neo Geo, Banjo-Kazooie and gaming favourites Some of the games, franchises and systems we'd love to see more of. 4️⃣ Growing the retro gaming audience We talk marketing, retail and how retro gaming companies can reach beyond their existing communities. 5️⃣ Creating retro gaming content Crazy Burger shares his perspective on YouTube, the retro community and making content around the games and hardware we love. 🔗 Guest links Crazy Burger on YouTube https://www.youtube.com/@CrazyBurger 🎙️ Credits Sponsored by Thalamus Digital Publishing, publisher of indie and retro games. Production: Rocket Media Voiceover: Mark Silk Music: "8 Bit Skyway" © Piotr Pacyna
Phil is joined by Steve Cottam, CEO and founder of Antstream Arcade, the service offering instant access to more than 1,300 officially licensed retro games. Steve shares the story behind Antstream, his ambition to create a kind of "Spotify for retro games", and the challenges of licensing titles whose ownership can stretch back decades. The conversation also tackles physical versus digital preservation, introducing classic games to new generations, and why Antstream is looking beyond the past to indie and modern-retro games. In this episode, we explore: 1️⃣ The story behind Antstream Arcade How Steve turned an ambitious idea into a major retro game streaming service. 2️⃣ Physical vs digital What does preservation really mean when cartridges, discs and hardware won't last forever? 3️⃣ The licensing puzzle Why securing the rights to decades-old games can be surprisingly complicated. 4️⃣ Making old games feel new How challenges and tournaments give classic titles a different way to be played. 5️⃣ Where retro gaming goes next Antstream's plans for indie and modern-retro games – and bringing the classics to new generations. Plus, Steve takes on our Games of Your Life, our regular feature where guests share the most influential games of their lives. 🔗 Guest links Antstream Arcade – antstream.com 🎙️ Credits Sponsored by Thalamus Digital Publishing Production: Rocket Media Voiceover: Mark Silk Music: "8 Bit Skyway" © Piotr Pacyna