
Show Notes
Raphael Colantonio and Peter Salnikov talk to Ken Levine (BioShock, Thief: The Dark Project, System Shock 2) about the way video games tell stories, and instruments which let the devs go deeper and bigger than in any other medium. Timing, dynamics, and keeping it simple; Smaller stories inside bigger ones; How to lead player’s attention and highlight what really matters; Cut-scenes, dialogue trees, audio logs, prescripted events and their impact on user experiencs; Procedural storytelling: what the future holds. This and many more – in the fourth episode of The House of The Dev podcast.
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