
Show Notes
This is the part six of a seven-part series, based on a talk I gave at MagicCon: Amsterdam where I discussed the design of all the cards I had a major hand in that would later get banned or restricted.
More from Magic: The Gathering Drive to Work Podcast
I'm often asked, "Will Magic run out of design space?" This episode seeks to answer that question.
Exploratory design and vision design are the first steps in the design process. There are many teams that do work after we're done, and it's important that we set them up for success. This podcast episode talks about the many ways we do that.
There are a number of frequently used artifact tokens that have their rules attached to their definition in the rules. I talk about them in this episode.
In this episode, I sit down with Ben Weitz, lead play designer for Reality Fracture Limited, to talk about how we approached the set for Limited.
I talk a lot about our enfranchised players. This episode covers the other end of the spectrum.