Show Notes
What does it mean to remember? As Samantha Kalman, Carol Mertz, Rachelle Viola, and Everest Pipkin created their innovative Playdate game blending procedural narrative and a musical memory puzzle, their ideas of memories evolved, along with their understanding of how most people hear, recognize, and recall music. What memories might be restored to the ECM1010 smart speaker devices when you play as a technician tasked with repairing them? And how does Playdate remember where you left off when you leave a game?
More from Playdate Podcast
Can a puzzle platformer with a unique mechanic, a resilient protagonist, and a gorgeous synth and cello soundtrack empower you to be a force for good in the world? Creator Kip Henderson thinks so, recounting the story of the game's development, and how the idea for Taria and Como evolved over the years, and tossing a slipper into the air led to the game's fun and challenging grapple mechanic! Plus, composer Jesse Haugen joins us to talk about why he had to rethink his original soundtrack due to Playdate's specific audio quirks.
How did a shared love of Puzzle Bobble and a question about Pulp lead to a Cosmic connection? Drew Loebach, Antony Saillard, and Karim Chair talk about how they teamed up to make Black Hole Havoc a fun and challenging action puzzle game filled with goofy jokes, silly surprises, and glorious animated cutscenes.
Has luck finally run out for the world's luckiest dog? Chance's Lucky Escape creators Yann Margan and Julia Minamata talk about the game's origins, using ALL of Playdate's controls, inspirations from retro cartoons and films, and the fun of subverting expectations.
PAGING PATIENT ZERO - Your audio Electronic Program Guide summary of what's on this week, only on Blippo+
Luke Sanderson on how his game Tiny Turnip, a crank-centric climbing metroidvania, grew from its sibling game, Turnip Mountain! How'd he land on the game's unique mechanics? And why a turnip? PLUS: level design, difficulty balancing, and collaborating with composer Isabelle Chiming.