
How to Make a Sequel to a Successful Video Game (with Jay Baylis)
The Back Page: A Video Games PodcastShow Notes
How many ideas get saved from the original game when you're making a sequel? Does it cost more money to make a follow-up? How do you make sure an indie sequel doesn't vanish without a trace?
Our returning guest Jay Baylis answers these questions while discussing his next game with Bytten Studio, Cassette Beasts 2002.
This week's music is from the Cassette Beasts soundtrack by Joel Baylis. Hosted on Acast. See acast.com/privacy for more information.
More from The Back Page: A Video Games Podcast
No, not the episode 300 you were promised. For a (hopefully) obvious reason. Instead we fire up The Back Page time machine once again, setting the dial for 1998. Many call it gaming's greatest ever year. Ocarina! MGS! Half-Life! Gran Turismo! StarCraft! There's no arguing with that lot. Or is there? Find out as two contrarian chrononauts break down the main events of the year, recap the highs and lows of E3 and reveal their top ten lists.
Matthew flew to Germany and played The Legend of Zelda: Ocarina of Time remake, which is rather a nice surprise.
We're off this week, but here's our MGS2 episode from August. Support us at patreon.com/backpagepod if you enjoy what we make! Hosted on Acast. See acast.com/privacy for more information.
Probably the least relevant and most tangent-heavy mailbag episode to date, and that's saying something.
Our third and final attempt to tackle the big games of September reaches Sony's biggest release of the year and the latest Silent Hill entry.