The Board Game Design Lab

4 Amazing (and Useful) Examples of Board Game Design Theory with Geoff Engelstein

The Board Game Design Lab

Show Notes

In this episode, Geoff Engelstein and I chat about design theory and break down Geoff’s favorite examples and how they relate to designing games.

Geoff’s book about loss aversion can be found here: https://amzn.to/3rIgi7y

More info about the Tabletop Network Conference can be found here: https://www.tabletopnetwork.com

The post 4 Amazing (and Useful) Examples of Board Game Design Theory with Geoff Engelstein appeared first on Board Game Design Lab.

More from The Board Game Design Lab

Oct 1, 2025

In this episode, I break down the six things I learned from the game that took 10 years to go from idea to published product.

Mar 20, 2025

Amy and Dusty Droz join me to talk about how they’ve built an extremely profitable publishing business in a relatively short amount of time. We talk about tariffs, fulfillment, audience, budgeting, customer service, and a whole lot more!

Mar 20, 2025

In this episode, Jamey Stegmaier and I chat about the various trends we’re seeing in the current game design landscape. We talk about solo and 2-player games, open worlds, licensed IPs, and more!

Mar 20, 2025

In this episode, I chat with Andrew Lowen, from Crowdfunding Nerds, about how to make people aware your game exists.

Mar 20, 2025

My game design book, Find the Fun, recently came out, and in this episode, I do a brief synopsis and give you the audio version of the first three chapters.

See all episodes →