
Show Notes
“In Response!” If you’ve never said those two fateful words, you’re not winning as many Commander games as you should. A solid gameplan needs a strong disruption package to back it up, so today we’re breaking down how to build a complete suite of interaction. We’re talking removal, counterspells, protection, and more essential tricks of the format. This is a level-up episode that you definitely don’t want to miss!
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Relevant Links:
Commander Deckbuilding Template for the New Era | The Command Zone 658:
https://youtu.be/OSNV6224cHg?si=-KFdpdJomRrI039O
The Problem with Deckbuilding Templates | The Command Zone 659:
https://youtu.be/PUrQpnQ7bi8?si=_dFQbwImhsdr-Z88
The Complete Guide to Mass Disruption | The Command Zone 700:
https://youtu.be/ZTw7phD0_Mc?si=WCZ0WVttjd7srYxR
Level Up Your Deck Building w/ This One Hack | The Command Zone 733:
https://youtu.be/fxBCPGaWu9Y?si=KzjZhs7E3O_x1dhh
Who’s the Target? Lessons in Threat Assessment | The Command Zone 652:
https://youtu.be/DN_6bNCJ-kk?si=To2NQO-Thsvs55a7
An Unexpected BATTLE! Hobbit Commander w/ Tolkien Experts | Extra Turns 74:
https://youtu.be/9RCIT4xTn-w?si=qZkU1xdZ6NWZNQvB
Does Commander Have a Turn Order Problem? | The Command Zone 755:
https://youtu.be/bBZ-PvOyYKY?si=eY7LjDQmzKWcxbw9
The Complete Guide to Mass Disruption | The Command Zone 700:
https://youtu.be/ZTw7phD0_Mc?si=kUmgqVKmxSRIPf8p
Who Built These Decks?!? | Extra Turns 65:
https://youtu.be/WQ85fYMFS8c?si=OfN4xhy8bgxiNchB
Mono Mono-Red | Extra Turns 72:
https://youtu.be/tiGFmYMgN3k?si=hfQy7q2hvscOls4l
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