
Show Notes
The Arkestra has been without a drummer for years, since their original drummer disappeared, leaving his sticks behind. When Moe auditions her skills for the Arkestra, the sticks glow in her hands, a clear sign that she has what it takes. The Arkestra gives Moe three days to say goodbye to her friends and family before embarking on an intergalactic tour… But The Conductor has a couple tricky detours in store. Want more kids podcasts for the whole family? Grown-ups, subscribe to Starglow+ here Learn more about Starglow Media here Follow Starglow on Instagram, Facebook, and YouTube
More from Musicland Stories
It’s a race to the finish, and to the beginning, as Jedda and Koa rush to get back to the rocket launch site before the Rewinders. Whoever gets there first wins, and if it’s the Rewinders, the songlines will stay scrambled forever!
The Rewinders are determined to make it back to the beginning before our heroes get to the end. But the call’s gone out through the Dreamtime, and everyone who’s helped our friends is going to do their best to hinder the bad guys.
The gang lands in the Musicland Concert Hall, where the Conductor is dealing with an unruly orchestra of some of history’s most talented musicians. With the songlines scrambled, it looks like there’s no chance to produce a real song, unless Jedda and Koa can lead the band.
The gang finds themselves in a ghost town, where they run into the Rewinders, a gang of misfits who’ve decided they like the jumbled songlines just fine! In fact, they want to stop our gang from putting everything back in its right place by traveling the wrong way along the songline.
In the Gobi desert, where she meets Altan, a huge golden eagle snatches Jedda and Koa’s instruments. They follow its flight path until they meet Altan, a girl in training to be an eagle-hunter.