
Show Notes
We're joined by Naomi Clark (NYU Game Center, Consentacle, A Game Design Vocabulary) and Frank Lantz (Q-UP, Universal Paperclips, also NYU Game Center) to discuss Corrypt, a totally normal block-moving game where nothing weird happens. It's the fifth installment of All Systems Brough, our yearlong special series exploring the playable arcana of Michael Brough. This episode: Corrypt Next Month: VESPER.5 Audio edited by Dylan Shumway. Discussed in this episode: Corrypt https://mightyvision.blogspot.com/2012/12/corrypt.html 868-BACK (Launching May 28, 2026! Wishlist now!!) https://store.steampowered.com/app/3304110/868BACK/ Michael Brough's Website https://www.smestorp.com/ The Talk of Magicians – Liz Ryerson https://ellaguro.blogspot.com/2013/08/the-talk-of-magicians.html I Solved Klotski – 2swap https://www.youtube.com/watch?v=YGLNyHd2w10 Corrypt Post-Cariem – Michael Brough https://mightyvision.blogspot.com/2014/07/corrypt-post-cariem.html Michael Brough: Going with the grain (A MAZE. Indie Connect 2013, Berlin) – A MAZE https://www.youtube.com/watch?v=RYXInr3N5UQ Game Title https://www.glorioustrainwrecks.com/node/2258 Game Title: Lost Levels https://www.glorioustrainwrecks.com/node/2268 Stephen Gillmurphy's definition of videogames https://www.harmonyzone.org/Videogames.html Fractal Block World https://store.steampowered.com/app/1540570/Fractal_Block_World/ Road to the IGF: Michael Brough's Corrypt https://www.gamedeveloper.com/design/road-to-the-igf-michael-brough-s-i-corrypt-i- Michael Brough - The Roots of Roguelikes in Fantasy Fiction https://www.youtube.com/watch?v=JpX2wWwhKdE Corrypt Speedrun (5:44) https://www.youtube.com/watch?v=8BAVUc_2SEc Donkeyspace (Frank Lantz's Blog) https://franklantz.substack.com/ NYU Game Center Spring Showcase https://gamecenter.nyu.edu/event/nyu-game-center-spring-showcase-2026/
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More from The Secret Lives of Games
We're joined by John Axon (Capybara Games), Raigan Burns (N++, N PLUS INFINITY TIMES TWO), and Tonda Ros (Blue Prince) to discuss Cinco Paus, a wand-slinging, grid-based roguelike described as "NetHack meets poker" and "the scientific method." It's the tenth installment in our yearlong special series exploring the work of Michael Brough: All Systems Brough. Next episode: P1 Select Audio edited by Dylan Shumway.
We're joined by Nicole He (The Crush House, Kinlo Labs), Eddy Boxerman (Osmos, Karmaka, Broken Rules), and Noah Sasso (Sportsfriends, Iron Galaxy Studios) to discuss Imbroglio, a deck-building, grid-based, genre-defining brough-like. It's the ninth installment in our yearlong special series exploring the work of Michael Brough: All Systems Brough. Next episode: Cinco Paus Audio edited by Dylan Shumway.
We chat with Mark Essen (Nidhogg, Wheel World) about his "feverish bullet heaven platformer" Blood Dungeon. We discuss making a small game in the shadow of a bigger project, the constraints it takes to do it sanely, and building on the foundations of a nascent genre.
We're joined by v buckenham (Downpour, Beasts of Balance), Izzy Kestrel (Electrifying Incident, A Little Game Called Mario), and Bennett Foddy (Baby Steps, QWOP, Getting Over It with Bennett Foddy) to discuss Helix, a spiral-action shmuplike about staying alive. It's the eighth installment in our yearlong special series exploring the work of Michael Brough: All Systems Brough. Next episode: Imbroglio Audio edited by Dylan Shumway. Discussed in this episode: Helix https://apps.apple.com/gb/app/helix/id562550427 868-BACK (Out now!! Go buy it!!) https://store.steampowered.com/app/3304110/868BACK/ https://finji.itch.io/868-back Michael Brough's Website https://www.smestorp.com/ Maypole https://en.wikipedia.org/wiki/Maypole Game Design Deep Dive: The unique touchscreen action game controls of Helix https://www.gamedeveloper.com/design/game-design-deep-dive-the-unique-touchscreen-action-game-controls-of-i-helix-i- Bit Pilot http://www.bitpilotgame.com/ Tilt to Live https://apps.apple.com/us/app/tilt-to-live-hd/id391837930 Super Hexagon https://superhexagon.com/ Geometry Wars: Retro Evolved remake https://store.steampowered.com/app/8400/Geometry_Wars_Retro_Evolved/ Endings (Michael's 2015 blog) https://mightyvision.blogspot.com/2015/01/endings.html Playdate https://play.date/ Nex Playground https://www.nexplayground.com/ Hylics https://mason-lindroth.itch.io/hylics Vangers https://www.gog.com/en/game/vangers Tools for Creativity class (virtual) with v buckenham https://sfpc.study/sessions/fall-26/tools-for-creativity School for Poetic Computation https://sfpc.study/ bimbo static site generator https://iznaut.itch.io/bimbo
We chat with Brooke Husic (Puzzmo, New Yorker, A24) about creating, stewarding, and showrunning a daily crossword for the web-based puzzle phenomenon, Puzzmo. Our discussion covers Puzzmo's first 1,000 days, Brooke's prolific career as a constructor, the impact of cultural biases on crosswords, the early-2020s indie-puzzle development boom, the need to care for both solvers and setters during revisions, the interconnectedness of difficulty and context, the relationship between constructor and venue, and so! much! more! Also: Don't forget to check out today's Puzzmo midi crossword, its 1,001th, a special collaboration between two names that will be familiar to listeners of this episode. Audio edited by Dylan Shumway Discussed in this episode: Puzzmo https://www.puzzmo.com/today/ Today's Brooke and Rob collab puzzle, "Time to get up!" https://www.puzzmo.com/puzzle/2026-07-12/crossword