VR in Education

Episode 172-From VR Demos to Real Practice: The Future of Immersive Learning

VR in Education

Show Notes

Hello everyone, welcome to another exciting episode of VR in Education, where we explore how virtual reality is being used to transform teaching and learning In this episode of VR in Education, we are speaking with Devin Marble, former paramedic, communication specialist and podcaster, now Head of Enterprise Growth at ArborXR and an XR expert working at the intersection of immersive technology, workforce readiness, and scalable training. Building from his riveting TEDx talk on immersive practice, we explore why VR, AR, and MR must move beyond impressive demos and become part of a deeper learning system built around repetition, feedback, and real-world performance.

More from VR in Education

Sep 22, 2026

Hello everyone, welcome to another exciting episode of VR in Education, where we explore how virtual reality is being used to transform teaching and learning. Today we’re looking beyond the mesh and exploring whether Gaussian Splats could represent the next major shift in immersive learning. From 3D and 4D Gaussian Splatting to photorealistic spatial capture, we’ll ask whether the future of XR is less about building virtual worlds and more about capturing the real one. Joining me is XR expert and XR AI Spotlight host Gabriele Romagnoli, who has been following this evolution closely and has a unique perspective on where spatial computing may be heading. You can access Gabriele’s newsletter and tools here, https://xraispotlight.substack.com/ and https://3dgstoolfinder.xraispotlight.com/ .

Sep 3, 2026

Hello everyone, welcome to another exciting episode of VR in Education, where we explore how virtual reality is being used to transform teaching and learning. Today, I’m joined by Laura Lynn Gonzalez, founder of 10K Science, an immersive 3D science platform that brings complex scientific ideas to life through visualization, interaction, and AI-guided inquiry. We are going to talk about how immersive learning can support science education, where it fits within the curriculum, and how we balance direct instruction with inquiry and discovery. You can check out 10K science here, https://10k.science/

Aug 28, 2026

Hello everyone, welcome to another exciting episode of VR in Education, where we explore how virtual reality is being used to transform teaching and learning. Today I’m joined by Dr. Kim English, a nursing educator and researcher whose work explores Indigenous health equity, anti-racist practice, and immersive learning. We’ll be focusing on her award-recognized VR simulation around Indigenous care, designed to help nursing students better understand the experiences of Indigenous Peoples within healthcare. We’ll also explore whether immersive learning can help move students beyond awareness toward meaningful changes in practice and behaviour.

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Hello everyone, welcome to another exciting episode of VR in Education, where we explore how virtual reality is being used to transform teaching and learning My guest today is someone who has actually been on the podcast before — although it has been quite a while. Evan Sitler-Bates is the CEO and co-founder of XpertVR, a Canadian immersive learning company that has gone through a really interesting evolution over the last several years. Evan first joined me back in October of 2020, along with XpertVR co-founder Drew MacNeil. At that time, our conversation was incredibly broad. A lot has happened since then. Today, XpertVR has developed a significant focus around firefighter and first-responder training through its XpertFire platform. Check out https://xpertvr.ca/.

Aug 6, 2026

Hello everyone, welcome to another exciting episode of VR in Education, where we explore how virtual reality is being used to transform teaching and learning. Today, we are moving beyond virtual reality to explore the creative possibilities of mixed reality with Pratik Mane, the developer behind StickmanXR. StickmanXR begins with a simple but compelling idea: draw a stick figure using the Logitech MX Ink, then watch that doodle come to life as a three-dimensional character moving through the physical world. While the concept is playful, its potential for education is significant.

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