
Show Notes
Jeremy Huxley is a former environmental artist at Naughty Dog who worked there for 11 years on the Uncharted & Last Of Us franchises. #uncharted #lastofus #lastofuspart2 TIMESTAMPS 00:00 - Intro 00:31 - Coming To Naughty Dog Partway Through Uncharted 3 02:30 - Art Test/Learning From The Veterans 05:20 - Team Being Split Off After Uncharted 3/Working On Uncharted 4/PBR 09:00 - The Jump For Art From PS3 To PS4 10:20 - Naughty Dog’s Reference Material For Uncharted 4 12:40 - Uncharted 4’s Jungle Environments 13:50 - Ray Tracing Vs Baked Lighting 17:40 - Jeremy’s Thoughts On AI For Artists 22:10 - Reusing Art Assets From Uncharted For Last Of Us 23:20 - Transitioning From Uncharted To Last Of Us Seamlessly (Snow Sections) 25:30 - Pressure Of Working On Naughty Dog 27:30 - Friendly Rivalry Between Devs At Naughty Dog 29:30 - What References Were Used For Snow In Last Of Us Part II 30:30 - Working On Last Of Us Remaster/Respecting The Original Artists 34:00 - Importance Of Remasters & Remakes/Neil Druckmann 36:40 - Jeremy Would Love To Work On Zelda/The Game Industry Is In Trouble Due To Realistic Graphics 40:10 - Jeremy Praises From Software/Jeremy Is Playing Older Games 42:30 - As A Dev Jeremy Analyses Games/Final Fantasy VII Remake 45:30 - Q+A - How Artists Work With Designers 51:00 - Q+A - Favourite Environment To Work On 52:39 - Q+A - Would You Like To Work On A Stylized Game Over Realistic 54:32 - Jeremy Critiques Zelda: TOTK’s Art 56:25 - Where To Follow Jeremy SOCIAL MEDIA ARTSTATION - https://www.artstation.com/jeremyh BLUESKY - @jeremyhuxley.bsky.social
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